OneThatEatYou
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onethateatyou.itch.io
OneThatEatYou
@onethateatyou.itch.io
Hobbyist game developer and the amateur shader wizard. A member of Reliable Plumbing Services, working on the game Fallosophy.
Learnings:
- Walls in the foreground helps 'ground' the camera and not feel like it's floating
- The focal point (gate) is often placed in the center in fixed camera scenes
- Snow particles keep the scene moving and alive
- High fog means way less assets are required for each scene
January 17, 2026 at 3:52 PM
I use Unity’s shader graph. Here’s an example: x.com/onethateatyo...
x.com
December 19, 2025 at 11:36 PM