Raveen Rajadorai
ollarin.bsky.social
Raveen Rajadorai
@ollarin.bsky.social
⚒️ Technical Artist at SupergiantGames working on #Hades2
🎭 BAFTA Member
🎨 https://www.artstation.com/ollarin
📃 Previously: Creative Assembly, Polygon Pictures
It was an honor participating as a BAFTA juror again this year with such a talented group of people! Thank you Katherine Bidwell for being an awesome chair and to all the other jurors!

Congratulations to everyone involved in bringing the event to life, all the nominees, and the winners!
April 9, 2025 at 8:43 PM
Today we'll look at the FABRIK algorithm. It's a really nice and easy to understand algorithm, easy to implement and can have a lot of uses
Here I'm showing it in a simple form

Here's the sketch
editor.p5js.org/admiralra/sk...
March 9, 2025 at 2:39 PM
Here's a version of solving inverse kinematics using CCD (Cylic Coordinate Descent). The prevoius methods were analytical methods, this one is iterative, and starts moving into solving for an N number of bones.

The p5js sketch:
editor.p5js.org/admiralra/sk...
February 12, 2025 at 7:23 PM
In this version, we'll solve the IK using the intersection of two circles!

P5js Sketch: editor.p5js.org/admiralra/sk...

And the previous two sketches for the other two methods.
editor.p5js.org/admiralra/sk... - Find Opposite Length

editor.p5js.org/admiralra/sk... - Law of Cosines
January 31, 2025 at 9:42 PM
I've also tweaked the other sketch using the law of cosines to add some visualizers

editor.p5js.org/admiralra/sk...
January 25, 2025 at 10:29 PM
Here's another sketch of how you can solve a two bone IK by solving for the opposite side length

editor.p5js.org/admiralra/sk...
January 25, 2025 at 10:28 PM
And the node network
October 21, 2024 at 9:18 PM
Continuing some tests I did when Maya 2024 was released with the new math nodes, here was a simple two bone IK solver
October 21, 2024 at 9:17 PM
And the node network:
October 21, 2024 at 9:14 PM
When Maya 2024 was released, I made a quick example of how you can implement an anglular pose driver using stereographic projection:
October 21, 2024 at 9:14 PM
And the node network:
October 21, 2024 at 1:54 PM
And another version for extracting for the twist > bend (useful for wrists, and ankles)

#rigtip
October 21, 2024 at 1:54 PM
And the node network:
October 21, 2024 at 1:52 PM
This is an old one, but figured I'd add it over here to BSky.

This is a quick way to decompose Bend and Twist values from a rotation matrix in Maya:

#rigtip
October 21, 2024 at 1:52 PM