oleg-dm.bsky.social
@oleg-dm.bsky.social
Game and tools dev is a passion
Getting back to dev after a long rest :)
Working on a "BikeBuilder" editor tool for fast setup of new models.

Add TempestRider to wishlist!
www.meta.com/experiences/...

#gamedev #vrdev
September 14, 2025 at 2:10 AM
Video from Windows build used for closed testing: tuned opponents behaviour, effects and mechanics. I used auto-pilot during look around :)
#gamedev #vrdev #quest3
June 14, 2025 at 1:23 AM
Tuned "damage by exhaust" vfx and mechanics #gamedev #vrdev
June 11, 2025 at 1:45 AM
Working on VFX for damage from exhaust. What is better 1 or 2? #gamedev
June 9, 2025 at 1:21 AM
Working on a forest environment. Added effects after incidents with trees - flying branches and leaves. Music video for fun :) #gamedev
May 30, 2025 at 2:04 AM
Tuned AI behavior for them to make a mess before the player sometimes. Improved collision reactions and added VFX #gamedev #vrdev #racinggame #hovers
May 20, 2025 at 9:15 PM
Desert race, easy pass #gamedev #vrdev
May 12, 2025 at 12:24 AM
And here is a debugging session of AI from my previous game #gamedev
May 2, 2025 at 2:12 AM
Now I understand why hover AIs are so hard to develop: sliding physics and more DoFs create a completely different problem than road racing! All while maintaining fast lap times. #gamedev

Full video: www.youtube.com/watch?v=xjlw...
Road car AI from my prev game: www.youtube.com/watch?v=bsSt...
May 2, 2025 at 1:36 AM
Dash interaction in my VR hover racing game. #gamedev #vrdev
April 11, 2025 at 8:15 PM