rémi
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okremiok.bsky.social
rémi
@okremiok.bsky.social
October 21, 2025 at 2:17 PM
coded every character so that they can be player controlled :)
September 30, 2025 at 6:18 PM
you can work dumber and also not harder
September 20, 2025 at 5:53 PM
flat plate! flat plate!!!
September 14, 2025 at 12:36 PM
horse
August 10, 2025 at 5:47 PM
implemented midi
August 1, 2025 at 2:11 AM
eggception because you can change the palette for a game boy-accurate one if you find the right input ha ha
July 19, 2025 at 11:00 PM
last year i got left unsupervised for a few days while working on the crush house (2024) and managed to add this little easter egg :>
July 19, 2025 at 10:55 PM
some news from my computer: i spent too much time figuring out the math to do this
July 15, 2025 at 9:42 PM
in the end, the 3D part doesn't use physics at all, the actual simulation is 2D, i'm applying forces to a 2D rigidbody and syncing its position with the 3D one! i have full control over the speed and drag, which are independent from the 3D board's rotation, and the marble is glued to the ground
May 31, 2025 at 8:41 PM
...... setup 2D colliders!!
May 31, 2025 at 8:31 PM
i made a little tool which stores the maze as data, data i can then use to generate a 3D mesh and............
May 31, 2025 at 8:28 PM
i thought cool unity already has 3D physics i can just setup some rigidbodies and colliders and it will be fun and amazing. it was not fun nor amazing
May 31, 2025 at 8:17 PM
some fish behavior
May 18, 2025 at 2:02 PM