Have A SPU-ky Halloween, Everyone
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okonomiyonda.bsky.social
Have A SPU-ky Halloween, Everyone
@okonomiyonda.bsky.social
一所懸命HW設計者のふりをやっとる現代のC++が大嫌いなSWの開発者。FPGAのGPUとレトロな家庭用ゲーム機を作ること、うちの猫(ニュートリノ+コスモス)、お箏の演奏、ゲーム開発、抹茶+和菓子がめっさ好きやねん。postsは私個人の意見で、会社を代表するものやない
https://fpga.maisonikkoku.com
Yes but the setting periodically reenables itself for me :(

But also the error window should be useable. Humans shouldn’t be forced to look at TTY text to know what stupid errors their crap code introduced :) Maybe there is a setting for disabling realtime parse errors in the window! I should look
November 15, 2025 at 1:30 PM
2/2 shader compiler defines. The obvious fix is to ignore the error window and only look at the TTY, but that sucks because 0) the error window gains focus automatically, and 1) the TTY is text instead of a proper window. Anyway just something to consider to avoid being an idiot like me
November 15, 2025 at 12:02 PM
November 4, 2025 at 11:21 PM
Sumida-ku photo book preordered
November 4, 2025 at 10:58 PM
OK, I am attempting to take @tomforsyth.bsky.social 's advice and leaving work early at 19:00. I will try to stop thinking about work by playing Taikono Tatsujin at my local game center :)
October 24, 2025 at 10:06 AM
But I used to be perfectly fine with it. What worries me is this is a new phenomenon
October 24, 2025 at 12:55 AM