That means work on Ofudamon can finally continue!
That means work on Ofudamon can finally continue!
Somehow I forget to show you the Logo i made.
Somehow I forget to show you the Logo i made.
I’m bouncing between the battle system and interaction system. Right now I’m working on an “Interaction Box” flow:
Speak → Battle → Speak
Because it’s node-based, I can plug in screen shakes, sounds, and other effects — making the system super flexible!
I’m bouncing between the battle system and interaction system. Right now I’m working on an “Interaction Box” flow:
Speak → Battle → Speak
Because it’s node-based, I can plug in screen shakes, sounds, and other effects — making the system super flexible!
I know I want taller character sprites, but I just don’t have the skill to get them looking the way I imagine.
I feel like I need to lock in a direction before commissioning an artist.
I know I want taller character sprites, but I just don’t have the skill to get them looking the way I imagine.
I feel like I need to lock in a direction before commissioning an artist.
The tldr is: I make games on the side while having a fulltime job.
So everything is fine, work is just stressful right now.
I will try to find a better balance. 🤐
The tldr is: I make games on the side while having a fulltime job.
So everything is fine, work is just stressful right now.
I will try to find a better balance. 🤐
I am Using a 16 by 9 resulution, so I had to figure out where things go.
Here is the mocup that I will Implement into the game tomorrow.
#indiedev #GodotEngine #ofudamon
I am Using a 16 by 9 resulution, so I had to figure out where things go.
Here is the mocup that I will Implement into the game tomorrow.
#indiedev #GodotEngine #ofudamon
Do you like bows or no bows better?
Do you like bows or no bows better?