Octo
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octo.tf
Octo
@octo.tf
Avid armored vehicle enthusiast/historian with a knack for machines and a B.S. in C.S. | Developer for @OpenFortress.fun | He/Her | Banner: @gaertan
I think I know this guy from somewhere
August 26, 2025 at 3:00 PM
I appreciate the advice, I did spray some in there. However, at the top, to the right of the paper roller is what looks like a gear made of Bakelite instead of metal. Unfortunately, I must report that it is missing 3 consecutive teeth where there definitely should be teeth.
July 10, 2025 at 9:06 PM
Unsure if it needs a calibration or if something internal is truly broken beyond repair, but it has different answers for different orders of the same inputs, and the total has "trouble" clearing itself.
July 10, 2025 at 9:04 PM
Well, speaking of that, I just got the motion moving again. None of the answers are right, but they are... mostly consistent. He's a little confused, but he's got the spirit.
July 10, 2025 at 9:01 PM
I have always had a soft spot for mechanical computers, they're just so interesting. I have what I believe to be a Victor 6-83-4. The model number is a bit confusing so I may get that wrong. Unfortunately, mine is stuck halfway through a lever pull of adding 1 to an empty register, and won't return.
July 10, 2025 at 6:13 PM
Imo the biggest issue with Unreal 5 is that it's an insanely large toolset with thousand sof things you can tweak, but they don't have good documentation. It's like getting home with a 10,000 piece lego set and having half the instruction book
May 15, 2025 at 5:01 PM
As far as the AI goes, it sounds too complex or has memory mismanagement issues. I'm not one to shill for UE5 by any means, the graphics pipeline is powerful but leads to lots of lazy decisions that makes games run poorly from rendering alone. I would just wait and hope they optimize and fix bugs
May 15, 2025 at 5:00 PM
That sounds like the fault of the programmer. Being that I develop in UE5 I can say that the language is very fast. It's C++ so if you make the mistake of having a null pointer reference or accessing a NULL variable the OS will kill it for violating memory access.
May 15, 2025 at 4:59 PM
Me after a single match of War Thunder
April 3, 2025 at 11:14 AM
Dude brake checked a semi doing 90 with Panama playing full blast
March 10, 2025 at 4:17 AM
For sure Garry's Mod, just a great sandbox experience! I have way too much time spent creating there
November 9, 2024 at 3:06 AM
I got the same result as you did, and while I'm not an artist in the same sense with what I do, it's not a wrong result. Pretty interesting! In my case I just applied it to my hobbies, namely recreations of historical tanks in games 'n' such.
November 9, 2024 at 3:04 AM
We can always play
October 29, 2024 at 5:45 AM