Paris, France https://www.miracleworld.net
(It's merely two heuristics so I might tell if a user making a bug report has asserts disabled. Not exposing full stringified version because it often contains absolute __FILE__ path, nor full length to reduce noise.)
github.com/ocornut/imgu...
(It's merely two heuristics so I might tell if a user making a bug report has asserts disabled. Not exposing full stringified version because it often contains absolute __FILE__ path, nor full length to reduce noise.)
github.com/ocornut/imgu...
If you happen to use this somewhere would be nice to drop a word of a capture! (pictured in video: Wonderland Engine wonderlandengine.com)
If you happen to use this somewhere would be nice to drop a word of a capture! (pictured in video: Wonderland Engine wonderlandengine.com)
github.com/ocornut/imgu...
Bonus links:
- list of extensions github.com/ocornut/imgu...
- debug tools github.com/ocornut/imgu...
- error recovery github.com/ocornut/imgu...
- getting started github.com/ocornut/imgu...
- bindings & backends github.com/ocornut/imgu...
github.com/ocornut/imgu...
Bonus links:
- list of extensions github.com/ocornut/imgu...
- debug tools github.com/ocornut/imgu...
- error recovery github.com/ocornut/imgu...
- getting started github.com/ocornut/imgu...
- bindings & backends github.com/ocornut/imgu...
github.com/ocornut/imgu...
- InputTextMultiline() word-wrapping.
- Misc scaling/DPI helpers fixes on backends for Linux X11/Wayland/OSX.
- 20+ other fixes or small additions (fonts, navigation, inputtext, debug tools, etc.
github.com/ocornut/imgu...
- InputTextMultiline() word-wrapping.
- Misc scaling/DPI helpers fixes on backends for Linux X11/Wayland/OSX.
- 20+ other fixes or small additions (fonts, navigation, inputtext, debug tools, etc.
With e.g. UTF-8 involved and various API/legacy it's not trivial to do much better at the moment, but I thought it was best to publish in current state and I'll improve when I can.
With e.g. UTF-8 involved and various API/legacy it's not trivial to do much better at the moment, but I thought it was best to publish in current state and I'll improve when I can.
There's zero caching and it's rather slow for my taste (on my 2019 desktop, for a 100 KB text buffer: +~0.3 ms optimized, +~1.0 ms debug). Cost is roughly proportional to buffer size.
There's zero caching and it's rather slow for my taste (on my 2019 desktop, for a 100 KB text buffer: +~0.3 ms optimized, +~1.0 ms debug). Cost is roughly proportional to buffer size.
github.com/ocornut/imgu...
- improving tab bar resizing logic (combining shrinking and scrolling).
- misc keyboard nav fixes, table fixes, font fixes & many others.
- backend fixes (vulkan+linux w/ some drivers, SDL_GPU use SDL_GPUTexture* as texture id).
github.com/ocornut/imgu...
- improving tab bar resizing logic (combining shrinking and scrolling).
- misc keyboard nav fixes, table fixes, font fixes & many others.
- backend fixes (vulkan+linux w/ some drivers, SDL_GPU use SDL_GPUTexture* as texture id).
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
github.com/ocornut/imgu...
New protocol for backends to create/update textures, with support for 13 renderers. Dynamic font scaling. Dozens of font/atlas related changes. Dozens of other changes. Expect some turbulence.
(misc video from January...)
If you spot it in other titles let me know! 🙏
If you spot it in other titles let me know! 🙏
github.com/ocornut/imgu...
Many fixes & improvements on variety of topics (backends, tables, tab bars, input texts, scrollbars, multi-monitors, images, oem key mapping etc.)
github.com/ocornut/imgu...
Many fixes & improvements on variety of topics (backends, tables, tab bars, input texts, scrollbars, multi-monitors, images, oem key mapping etc.)
(Published code in this branch includes font scaling but not style/general scaling yet. Still working on that)
(Published code in this branch includes font scaling but not style/general scaling yet. Still working on that)