I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet:
✨ Infinite chunk streaming
💡 Per-voxel bounce lighting
⏳ Sand simulation
#gamedev #indiedev #voxel #procedural
I’ve been quietly building this game for years as a personal project and this past year I pushed some of the hardest tech yet:
✨ Infinite chunk streaming
💡 Per-voxel bounce lighting
⏳ Sand simulation
#gamedev #indiedev #voxel #procedural