ObsydianX
obsydianx.bsky.social
ObsydianX
@obsydianx.bsky.social
I’m a game dev, writer, artist, and heavy metal musician! I have a dream of producing free content people want to enjoy.
902 triangles
512x512 PBR textures
December 9, 2025 at 7:09 AM
I'm new to "organic" modeling. My practice has always been hard surface or architectural.
September 30, 2025 at 12:56 PM
Made my own texture layering system in Blender that allows for one-click visibility for the various layers.
September 30, 2025 at 12:51 PM
Check your DM’s.
September 28, 2025 at 10:00 PM
Want wireframes or just the texture map?
September 28, 2025 at 9:51 PM
Check out Luma Island! Very cute and fun.
December 2, 2024 at 9:57 PM
As someone who does every job for this game, that line is really blurry for me. I’m in need of a someone who can take the assets I make (or suggest new ones) and arrange them into a coherent, realistic level. I can place all the gameplay items and spawners, I’m just not a level designer.
November 22, 2024 at 8:32 PM
Check my most recent post, I have examples of my work and more info on the game I’m working on.
November 22, 2024 at 8:29 PM
I do sound design, 3D modeling and texturing, programming, and overall production.

Here is an example of my work, a proof of concept (literally an exaggerated version of the house I’m currently living in):

youtu.be/vBQB8UwdyiQ?...
Godot Horror Controller Progress 4-28-24
YouTube video by Wesley Wyatt
youtu.be
November 22, 2024 at 8:27 PM
I’ve programmed the main mechanics I plan on implementing:

• FPS Controller
• Interaction System
• Stamina and Fear mechanics
• Object randomization
• Dynamic Hallucinations
• Lighting Safe Zones
• Dynamic Spatial Reverb
• Booby Traps
November 22, 2024 at 8:25 PM
My style isn’t completely retro/lo-poly, nor is it meant to be high fidelity. I like a mix of the both, as if lighting technology advanced significantly while vertex count and texture resolution stayed the same. In my testing, it gives a nice performance balance between visuals and GPU utilization.
November 22, 2024 at 8:17 PM
Here is some of the evidence you can find belonging to the victims.
November 22, 2024 at 8:15 PM
Here are some of the weapons you can find, along with a body bag used after finding a body.
November 22, 2024 at 8:15 PM
Here are some of the models I’ve made for the game. Aside from the people, I have made everything else myself. The people models are heavily edited and hand painted, along with procedural textures applied Substance Painter.
November 22, 2024 at 8:14 PM
Fear is the main mechanic you have to manage. The light is a safe space, but in the dark are hallucinations and unnatural sounds. The killer also left various traps around the place which, while not deadly, make finding his victims more challenging.

Pt. 3
November 22, 2024 at 8:12 PM
You are tasked with finding the victims as the main objective, but alternately you can recover the murder weapon, find pages of the killers diary, and find the victims belongings. Each item to find is randomly placed in the world, meaning each playthrough is different.

Pt. 2
November 22, 2024 at 8:10 PM
Oh shit, let me pull up my playlist real quick. All have a djent feel but venture into other genres.

VOLA. Northlane’s album Alien. Sheoru, Novelists, Dayseeker, Kingdom of Giants, Mechina.

Shameless plug, check out SkySeeder. I write djent too!
November 10, 2024 at 2:11 AM