Denis Buslaev
obsoleteone.bsky.social
Denis Buslaev
@obsoleteone.bsky.social
Game designer at Everyone is Solid (@every1solid.bsky.social, the studio doesn’t really exists, we just pretend that it does).
Currently working on NET.CRAWL (https://store.steampowered.com/app/2958140/NETCRAWL/)
When the new location is trying a little too hard to be cool.

reminder: not all shaders work with sprite atlases correctly.
#indiedev #gamedev
September 19, 2025 at 7:59 AM
No wonder I'm 3rd day in into this "light rebalance" task #gamedev #indiedev
September 17, 2025 at 11:45 AM
Very enjoyable playtest run. It's notable that when I look at the list of defeated cores at the bottom I can recall at least one interesting situation in every single level.
I should be able to update the playtest tomorrow. #NET_CRAWL
September 15, 2025 at 6:41 PM
Every time I post a run result, I want to add that it was the most fun with the game I’ve had so far. Then I recognize it’s just recency bias and say nothing. So I won’t say it this time too… but gosh, do I feel it. #NET.CRAWL
June 15, 2025 at 2:48 PM
It's a demo update season and that means I can play a full run for fun. It was a fun run indeed. #NET.CRAWL
May 31, 2025 at 2:45 PM
Experimenting with adding control to node placements.
A lot of potential here. Including potential to waste insane amount of time on trying out silly things.
#NET.CRAWL #gamedev #indiedev
May 13, 2025 at 4:30 PM
Playtesting tonight's demo Update. Didn't beat the final boss mostly because focused too much on the Aspects Matrix, which now allows buying up to 2 Aspects per visit (for 1 and 2 Crystals). #NET.CRAWL #indiedev
May 8, 2025 at 9:16 AM
Goal for the next week: figure out what to do with this guy. It's obvious that it should move up, and then, maybe, reset. But it's unclear how to make it interactive, fun and flexible.
#indiedev #screenshotsaturday
April 18, 2025 at 9:25 PM
I know you're supposed to make a test run before you ship a new build to Steam, but we don't live in the ideal world.
Was a good run. v0.7.7 seems stable and I can relax. #NET.CRAWL #gamedev #indiedev
April 17, 2025 at 1:32 PM
My latest playtest run. No major bugs and relatively small number of things that I would want to change. #NET.CRAWL
March 20, 2025 at 12:39 PM
The latest playtest run #NET.CRAWL
March 11, 2025 at 6:39 PM
Stumbled upon the reference board from 2 years ago which I used to show the team how broad cybernetic theme can be. #Netrunner #NET.CRAWL
January 23, 2025 at 9:42 AM
Completed a run. Caught one bug, one thing that's not a bug, one thing needs to be nerfed, and the economy is still out of whack. But it was a fun run. #NET.CRAWL
January 22, 2025 at 3:16 PM
This is a funnel from our playtest with players from r/netrunner. We have a huge drop off at step 11. That's where the first tutorial run ends and you are returned to the main menu (at about ~12mins). Too many people think that they have seen enough, while they were only taught basics.
January 22, 2025 at 8:31 AM
Added a projectile to the trace hit sequence.
December 30, 2024 at 12:17 PM
Gave up on the 5th try vs the final boss despite buffing one of the nodes mid run.
December 29, 2024 at 6:37 PM
Completed a deep run. Citadel is probably OP even without 2x multiuse Aspect but I'm not going to nerf it because we're still in the honeymoon phase. #NET.CRAWL
December 27, 2024 at 2:09 PM
Reworked levels with Motion Sensor and Speed Camera. The level where both Cores are present is a union of their single-core variants. #NET.CRAWL #indiedev
December 27, 2024 at 12:03 PM
Just played a deep run. Failed the last boss. Apparently the game is very hard right now. It also throws NullRef at the end of the Deep Run. Will fix it later tonight. Making it easier will take much more time though.
December 15, 2024 at 10:14 AM
An outdoor level design session with kids
December 15, 2024 at 6:13 AM
Currently working on NET.CRAWL. A deck building roguelite that uses hexes instead of cards and has a strong focus on boss fights/unique victory conditions.

store.steampowered.com/app/2958140/...
October 26, 2024 at 9:26 AM
When kids go to bed I work at my daughter’s desk #indiedev
October 23, 2024 at 7:09 PM