Oakieland
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oakieland.bsky.social
Oakieland
@oakieland.bsky.social
he/him || games page: https://oakieland.itch.io/ || I run @factsaboutbk.bsky.social
Wizard seal miniature based on @dranag0n.bsky.social's OC. When they were discussing D&D on stream, I had the idea to make their character.
November 5, 2025 at 4:04 PM
November 5, 2025 at 4:03 PM
Trying to get out of my creativity pit, I created Okiri Village from the Obojima D&D book with a visual style based on the Legend of Zelda Windwaker. #obojima #zelda #3Dart #environment
November 5, 2025 at 4:02 PM
Bree from Bree's Mercantile in Okiri. She's from the #Obojima D&D campaign setting.
October 20, 2025 at 12:28 AM
I'm remixing release and prototype dialogue to flesh out the game's lack thereof. #BanjoKazooie. What's your thoughts?

Here's an example:
October 2, 2025 at 6:00 AM
Jiggywiggy's Temple concept art for BKGR Reimagined. #BanjoKazooie.

Warp Cauldrons were once planned, as there is unused dialogue in the prototype about them. I think having a Warp Silo situation would be nice once you complete the level.

Character art by @tano0ki.bsky.social.
September 17, 2025 at 4:05 AM
Collapsing Tunnel concept art for BKGR Reimagined. #BanjoKazooie

I think this is the only direct reference to Banjo-Tooie original to BKGRR. Using the sing-a-long pad outside the tunnel, Banjo must navigate through it within the time frame or be kicked out.

My attempt to add a time-travel gimmick.
September 16, 2025 at 9:50 PM
Honey B's Hive concept art for BKGR Reimagined. #BanjoKazooie.

Character concept by @tano0ki.bsky.social
September 16, 2025 at 5:40 PM
Redrew Mr. Pants while looking at references this time. I wasn't happy with the initial attempt so I went back to it.
September 12, 2025 at 2:40 AM
Does this sound like Banjo-Kazooie dialogue for a boss? BKGR: Reimagined will cover cut content. The mad cow only has a single line referencing her from the Jinjo Oracle via scrapped dialogue. #BanjoKazooie
August 28, 2025 at 2:46 AM
I'm re-adding scrapped dialogue for BKGR:Reimagined and translating it with DeepL, if it already has an existing piece of dialogue, I'll tack it onto the preexisting translation.

Anyone who speaks any of these languages, does the translated dialogue read OK? #BanjoKazooie
August 28, 2025 at 1:21 AM
One with just the lighting and glass.
August 27, 2025 at 6:47 PM
I'm not usually a digital 2D art person. But I took Wil Overton's concept art for Fast and the Furriest and digitally painted it. #BanjoKazooie

Uncolored is the original.
August 27, 2025 at 6:47 PM
I have a spreadsheet of every string in Banjo-Kazooie: Grunty's Revenge separated by language and whether its a prototype or not. There are 815 unique lines of dialogue. About a quarter of it wasn't used. #BanjoKazooie
August 27, 2025 at 4:11 AM
Running an idea through you guys.

I was thinking the final quiz dubbed WINKYBUNION TOWER for BKGRR would take the Jeopardy approach. Three rounds. The collectibles would be as if the quiz show was its own level. Gives it a unique flair from ToT and FoF. #BanjoKazooie
August 22, 2025 at 5:23 AM
With permission from !!!!!, as well as additional tracks they gave that were not made public, so far BKGR Reimagined has 57 tracks to its OST. #BanjoKazooie
August 21, 2025 at 5:23 PM
Bug testing the new Jinjo Oracle secrets menu. Clearly needs some rework as it's not doing everything it should. But proof of concept for the most part. You'll see I changed the language midway through. #BanjoKazooie
August 19, 2025 at 4:45 AM
Eventually I'll need to make a spreadsheet and get lines of dialogue translated. I could take a majority of it from the files. But it's extremely unorganized. Not a priority at the moment but it's good to have the early implementation for later. #BanjoKazooie
August 18, 2025 at 3:22 AM
Concept map of what I want the Cottage Cliff Farm world to be mapped out as. My focus was on more of keeping the gameplay beats of it intact but shaping it more like a Banjo-Kazooie/Tooie world. This does a spiral to the Point of Interest like Mayahem Temple. #BanjoKazooie
August 17, 2025 at 7:00 AM
Found it 👍
August 14, 2025 at 10:08 PM
I'm trying to document one Jinjo location for accuracy, and everytime they refuse to go to that part of the map. It's the area with a frozen gruntling in the pol, and the biggafoots are unique as they throw snowballs and have an ice wall that needs to be melted with fire eggs.
August 14, 2025 at 10:01 PM
One mechanic I'll be adding will be "Secrets of Jinjodom". In the original, the Oracle would give you hints for collectibles every Jinjo you find but they're often not very helpful. Each secret costs 1 Jinjo. The secret will give her dialogue but also pan the camera.
August 13, 2025 at 4:01 PM
Redid my documentation so I have a reference sheet of my objectives. You can see where the source of inspiration for a collectible came from and what was/will be repurposed. This is Spiral Mountain / Grunty's Lair. BKGR Mobile's collectibles are converted into Memorablia, Vinyl and Cheato Pages.
August 13, 2025 at 2:12 AM
I was documenting and recording stuff for later usage, and I saw that both a Jinjo and a Hollow Honeycomb are beside each other in Spiller's Harbor. I was thinking of moving the Jinjo elsewhere in the area but also adding a little bit of Rare-style humor. How's this for a gag?
August 12, 2025 at 4:03 AM
Actually now that I get a good look at them, I'll adjust the saturation and contrast to differentiate them a tad bit more and make them more visible.
August 11, 2025 at 6:08 PM