Nysha Stargale
banner
nysha.bsky.social
Nysha Stargale
@nysha.bsky.social
Stargale system | 📅31 | She/They | ⚝⁷

Primary fronters:
Aislinn 🌟
Kava 🌴
Zhanja 🌩️
I've poked around at ClipStudio Paint features enough now that I can probably make a decent tutorial for making freeform gradient set-ups. It'll include doing the most cancerous version of that such as how I set up this character reference.
November 21, 2025 at 10:49 PM
November 12, 2025 at 5:19 AM
Yes ma'am
(As a half-joke here with the meme, I probably could look into it sometime next month. Just have some other projects I need to square away first)
July 25, 2025 at 2:50 PM
July 14, 2025 at 7:45 PM
Like, sure, they murdered me once and used up all my healing items, but look at how adorable they are.
July 13, 2025 at 6:39 AM
I like to meme a lot about how I break things in Blender, Unity, Secondlife, etc., but y'know what,
May 19, 2025 at 5:27 AM
If you see this, post your green dragon art! 🐲
May 18, 2025 at 6:04 AM
Just to show what I did like that recently. You have to then, in shading, plug a color node directly to the Material's surface output, set the color management's view transform to standard, disable shadows, and check the transparent checkmark on the Film section of the rendering engine.
May 5, 2025 at 3:11 PM
Hey all, I am, for the first time ever, opening up for public commissions. I primarily do 3D artwork. While not listed, I can technically do non-rigged 3D furry models which will be priced case by case.

ko-fi.com/stargalestudio

Prices+ToS: docs.google.com/document/d/1...
May 2, 2025 at 9:28 PM
April 25, 2025 at 3:00 PM
As a bonus, here's my very very early stage work on a map based on The Dead Roads from Pathfinder. It's described as having "what people conceive of as a road at the time", with slopes on either side that cascade into an abyss. Other parts of the roads twist and turn above.
April 8, 2025 at 5:08 PM
Realizing I've never posted for #Portfolioday, but here's my work on 3D environments so far, all for 3D 'battlemaps' for the Pathfinder games I'm in. Haven't quite put the time in to make the textures myself though, so while the models are all my work, the textures are licensed from gamedev packs.
April 8, 2025 at 5:08 PM
Ref for our system mate Kava, using the Rainwing base from www.deviantart.com/alexishunter
January 21, 2025 at 6:47 PM
Thinking on it, it might be a fun journey at some point to go back and remake some of my AfterEffects stuff in Blender.
January 17, 2025 at 5:17 PM
If you're doing generic stuff, you can also go to Pixabay and hide AI generated. It's basically just public domain stock images, videos, sounds, etc. at no cost.
December 2, 2024 at 6:21 PM
Maximized physics collider calculations per second vs a desktop built for 3D art and motion graphics rendering
November 26, 2024 at 9:53 PM
Saw this quote (the image) and did some fact checking, it's actually a paraphrase from a letter written by King Leopold I. Original quote: "The dealings with artists, for instance, require great prudence; they are acquainted with all classes of society, and for that very reason dangerous."
November 6, 2024 at 5:42 PM
Alright I finally have access to videos, so have an AfterEffects project I made using CC Ball Action, CC Starburst, Light Sweep, Particle World, and Fractal Noise, alongside a public domain moon picture. "Desert Night Winds" for use by @faunaofflora.bsky.social
September 14, 2024 at 2:19 PM
Damn, still gotta wait
September 11, 2024 at 6:33 PM
May 30, 2024 at 6:55 PM
🌿As a bonus, here's the new profile pic, made using Apple emojis and the ⚝ unicode character, alongside some noise algorithms and masking tricks. At some point we might paint something else that's a bit more artistic or is some furry amalgamation of the members.
January 18, 2024 at 9:08 PM
January 8, 2024 at 3:14 PM
Do love me some lilted rhythms with bagpipes though
November 21, 2023 at 8:58 PM
Perhaps some memories should be left buried
November 21, 2023 at 8:32 PM
So basically
Got iPad Air 5th gen on discount a la T-Mobile, with cellular service.
EasyCanvas does a really good job on relaying pen pressure to Windows apps, tested on Substance Painter.
Tilt+pressure works great in native CSP app, see image.
Just need to test this other remote desktop app.
October 21, 2023 at 7:15 PM