Nutzeeer
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nutzeeer.bsky.social
Nutzeeer
@nutzeeer.bsky.social
Hi flow like waves, touched by wind
November 8, 2025 at 11:21 AM
Math can be beautiful
November 8, 2025 at 11:20 AM
I find this chaos beautiful
November 7, 2025 at 11:34 AM
It was like a window. I had to stop and take a picture.
September 30, 2025 at 6:50 PM
@skinskintainan.bsky.social a hole in the otherwise grey sky
September 28, 2025 at 7:40 AM
Visualizing the amount of Raymarching steps I can now see code inefficiences!
February 27, 2025 at 8:00 AM
Here we see a Ray Marched refraction onto a Ray Marched reflection onto an animated object:
It might not look like much, but its working well enough.
Finally :>
Now onto making the plugin more stable and usable after this 2 week break.
February 16, 2025 at 7:19 PM
A raymarched parabolic lens can work like a microscope!
February 1, 2025 at 2:59 PM
Parabolic mirror
February 1, 2025 at 2:08 PM
May I say this looks rather nice
January 30, 2025 at 8:39 PM
I have rendered an animated mandelbulb video :)
The shader creator is self written and not yet published.
January 28, 2025 at 9:17 PM
Infinite reflections are now implemented!
January 27, 2025 at 3:20 PM
The new reflection modifier works, but its just applying the normal on a hit. Tomorrow its time for recursion on the surface color generation! Until the maximum iteration limit is reached. Should allow for Raytracing quality visuals without needing to shoot billions of rays :3
January 26, 2025 at 10:00 PM
No longer using Godots get_instance_id() as identifiers! Now using sequential shape numbering to avoid the 32bit int overflow error. Now the shader selects shapes to apply surface color modifiers to! #godot
January 26, 2025 at 6:33 PM
A fractal applied to a flat surface. Looks promising.
January 23, 2025 at 6:17 PM
A julia fractal surface modifier looks like bump mapping:
January 23, 2025 at 5:45 PM
A more complex SDF Mandelbulb box adapted from Mandelbulber.
January 22, 2025 at 7:34 AM
Even broken SDF functions have beauty to them
January 21, 2025 at 9:44 PM
A block of water
January 21, 2025 at 9:15 PM
The framework makes it pretty straightforward to experiment with new effects: Water shader applied to a box.
January 21, 2025 at 9:11 PM
Refractive Mandelbulb SDF
January 20, 2025 at 10:57 AM
Black hole signed distance function
January 20, 2025 at 10:57 AM
Fractal opalescence
January 20, 2025 at 10:57 AM
Did anyone order a refractive mandelbulb?
January 19, 2025 at 6:33 PM
Update: for loop modifiers are now implemented! Demonstrated through a Refraction function that changes the ray direction. (The function is not correct or complete, but it looks nice.) Multiple refractive shapes are supported, but its not done.
January 19, 2025 at 6:32 PM