he/him || they/them
Additional minor issue - the interactive items are far too visible, which adds to the general UX/UI of the gameplay mechanics, but takes a bit out of a survival horror mood (scrambling for resources and items to progress the story). /#6
Additional minor issue - the interactive items are far too visible, which adds to the general UX/UI of the gameplay mechanics, but takes a bit out of a survival horror mood (scrambling for resources and items to progress the story). /#6
The only major issue I've noticed so far is that there are too few moments (in both gameplay and cutscenes) that get close to the "dreamy" feeling of some of the original scenes /#3
The only major issue I've noticed so far is that there are too few moments (in both gameplay and cutscenes) that get close to the "dreamy" feeling of some of the original scenes /#3
Gameplay looks far better than any cutscene we have seen so far.
I was initially concerned that a "modernized fighting system" would make this game deviate too much from the survival horror formula and change how it's played /#2
Gameplay looks far better than any cutscene we have seen so far.
I was initially concerned that a "modernized fighting system" would make this game deviate too much from the survival horror formula and change how it's played /#2