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nullandvoyt.bsky.social
voyt
@nullandvoyt.bsky.social
UX designer and marketing specialist.
he/him || they/them
Deus Ex, no doubts! 🦾
August 29, 2024 at 4:17 PM
Crazy good, love this!
August 25, 2024 at 10:54 PM
Make your own opinion, but I'm very excited for #SilentHill2 by #BlooberTeam. A few things need to be fine-tuned or slightly improved to get to the "OH YES" level. /#10
August 19, 2024 at 2:59 PM
Also the visual notification on object collected/used are too long and placed in the center of the view, taking too much of attention, and throwing me out of the immersion. In the gameplay footage you have a few of them in a span of a few seconds - this is why details like that matter. /#9
August 19, 2024 at 2:57 PM
This new sound lingers, mixing with the soundscape of the game and in this footage it was so frequent, that it happened to sway my memory of other sounds in this game, making me to perceive them as a bit more generic. That's a minor issue though, that could be easily finetuned. /#8
August 19, 2024 at 2:56 PM
Most of the environmental and music stuff - sounds *really good*. Original OST + upgrades to env. However, the sound of notification on object collected/used feels far too long. Contrast this with sounds of original SH 1-4 - they are sharp/obtrusive, but very short. /#7
August 19, 2024 at 2:54 PM
In comparison, the Eddie scenes in SH2 '24 ST look GREAT.

Additional minor issue - the interactive items are far too visible, which adds to the general UX/UI of the gameplay mechanics, but takes a bit out of a survival horror mood (scrambling for resources and items to progress the story). /#6
August 19, 2024 at 2:53 PM
*SH2 spoilers* I think all scenes (except A.Daddy one) we encountered Angela we start in original SH2 with seeing her engulfed in fog, dust and light, or fire, giving the feeling of being overwhelmed and "sinking" in something bigger than herself (trauma, depression). Bloober's version lacks this/#5
August 19, 2024 at 2:51 PM
*SH2 spoilers* I'm especially displeased with how the meetings with Angela look like, especially that Angela is the character closest to the border between life and death due her suicidal tendencies and original scenes reflected that in behaviour, mood, speech and how she was presented visually /#4
August 19, 2024 at 2:49 PM
But the encounters look challenging and have proper heft to it! Love it, very curious on how do they "feel" in hand.

The only major issue I've noticed so far is that there are too few moments (in both gameplay and cutscenes) that get close to the "dreamy" feeling of some of the original scenes /#3
August 19, 2024 at 2:47 PM
You can find the video here: www.youtube.com/watch?v=BX0L...

Gameplay looks far better than any cutscene we have seen so far.
I was initially concerned that a "modernized fighting system" would make this game deviate too much from the survival horror formula and change how it's played /#2
Silent Hill 2 Remake PS5 4K Gameplay
YouTube video by VGC
www.youtube.com
August 19, 2024 at 2:45 PM
✋ Yes, I am
August 3, 2024 at 11:36 AM
Whoa, sounds extremely cool :D It's hard for me to resist putting this very obvious classic tune in response 💫 www.youtube.com/watch?v=N-_m...
Supermassive Black Hole
Provided to YouTube by Warner RecordsSupermassive Black Hole · MuseBlack Holes and Revelations℗ 2006 A&E Records LimitedAssistant Recording Engineer: Chris...
www.youtube.com
August 1, 2024 at 4:58 PM
Congratulations 🎉 👏 what was your doctoral thesis about?
August 1, 2024 at 3:25 PM