Bubble Flower [Super Mushroom] (5): he can create bubbles that trap enemies within them. These bubbles will burst if they’re attacked, dealing damage in a small area to non allies.
Bubble Flower [Super Mushroom] (5): he can create bubbles that trap enemies within them. These bubbles will burst if they’re attacked, dealing damage in a small area to non allies.
Yoshi Stampede: Sends out a stampede of Yoshi that knock back enemies with a lot of force, staggering them for a bit.
Yoshi Stampede: Sends out a stampede of Yoshi that knock back enemies with a lot of force, staggering them for a bit.
Flutter Jump: When Yoshi is airborne he can air jump 2 more times. When Flutter Kicking he takes less damage.
Flutter Jump: When Yoshi is airborne he can air jump 2 more times. When Flutter Kicking he takes less damage.
Egg Lay: He’ll swallow up to 3 opponents or allies, trapping them inside an egg for a short period. Allies in the egg will be healed overtime and will follow him around until the duration ends or is ended early.
Egg Lay: He’ll swallow up to 3 opponents or allies, trapping them inside an egg for a short period. Allies in the egg will be healed overtime and will follow him around until the duration ends or is ended early.
Egg Roll: he hops into an egg and rolls around. The egg provides shielding during the ability’s duration. Destroying the shield ends the ability early.
Egg Roll: he hops into an egg and rolls around. The egg provides shielding during the ability’s duration. Destroying the shield ends the ability early.
Egg Shell: Throws a larger egg that explodes in a small AoE, providing allies healing overtime. Overhealing is converted into a shield.
Egg Shell: Throws a larger egg that explodes in a small AoE, providing allies healing overtime. Overhealing is converted into a shield.
Egg Volley: Lobs eggs at an arc that also bounce off surfaces. They damage enemies and heal allies.
Egg Volley: Lobs eggs at an arc that also bounce off surfaces. They damage enemies and heal allies.
Phazon Overload [Armoured Suit]: When activated, she tethers onto enemies within a set range using Phazon tentacles. Enemies that try go too far become slowed. It deals damage at the end of its cast time, and puts her into a Phazon Shadow state. (Think Wanda’s ult)
Phazon Overload [Armoured Suit]: When activated, she tethers onto enemies within a set range using Phazon tentacles. Enemies that try go too far become slowed. It deals damage at the end of its cast time, and puts her into a Phazon Shadow state. (Think Wanda’s ult)
Phazon Spheres: Dark Samus fires 3 giant spheres in the air that then converge on the desired point.
Phazon Spheres: Dark Samus fires 3 giant spheres in the air that then converge on the desired point.
Phazon Shadow: She cloaks herself making her intangible for a short period.
Phazon Shadow: She cloaks herself making her intangible for a short period.
Phazon Pikes: She slams down forming spikes that rise out of the ground dealing damage and temporarily slowing opponents around her.
Phazon Pikes: She slams down forming spikes that rise out of the ground dealing damage and temporarily slowing opponents around her.
Grapple Beam: grabs onto enemies and pulls them into the air.
Grapple Beam: grabs onto enemies and pulls them into the air.
Phazon Missile (3): she fires off a homing missile at an enemy dealing damage.
Phazon Missile (3): she fires off a homing missile at an enemy dealing damage.
Phazon Spray: rapid fire Phazon bullets.
Phazon Spray: rapid fire Phazon bullets.
[Armoured Suit]: When activated her Shoulder Dash ability becomes:
Parry Upgrade: Parry Dash, allowing her to negate an incoming attack and retaliate with a powerful one of her own
Heel Kick: In her Zero Suit, she instead kick enemies into the air and knocking them away in a direction
[Armoured Suit]: When activated her Shoulder Dash ability becomes:
Parry Upgrade: Parry Dash, allowing her to negate an incoming attack and retaliate with a powerful one of her own
Heel Kick: In her Zero Suit, she instead kick enemies into the air and knocking them away in a direction
Zero Laser: Samus fires a powerful and wide laser from her arm cannon for a short period of time. She can angle the arm during this.
Power Suit: She suits up causing electricity to discharge, paralyzing enemies in an area around her. Her Zero Laser ult will be charged to 50%.
Zero Laser: Samus fires a powerful and wide laser from her arm cannon for a short period of time. She can angle the arm during this.
Power Suit: She suits up causing electricity to discharge, paralyzing enemies in an area around her. Her Zero Laser ult will be charged to 50%.
Flip: she leaps high into the air in the direction of movement.
Flip: she leaps high into the air in the direction of movement.
Morph Ball: becomes a small ball with increased speed and gives her a shield that goes on cooldown. In this form her primary fire places a bomb on the field dealing damage in a small AoE. Placing a 4th bomb will detonate the first, and all other abilities are disabled.
Morph Ball: becomes a small ball with increased speed and gives her a shield that goes on cooldown. In this form her primary fire places a bomb on the field dealing damage in a small AoE. Placing a 4th bomb will detonate the first, and all other abilities are disabled.
Shoulder Dash: She dashes in bashing her shoulder against any enemies in the way. She then deploys a curtain shield in front of her.
Shoulder Dash: She dashes in bashing her shoulder against any enemies in the way. She then deploys a curtain shield in front of her.
Grapple Beam: grabs onto players and pulls them to her. She can also grab onto surroundings to pull herself into that direction.
(ZSS) In her zero suit, instead of pulling players, she now pulls herself to them, damaging enemies and proving shielding to allies and herself.
Grapple Beam: grabs onto players and pulls them to her. She can also grab onto surroundings to pull herself into that direction.
(ZSS) In her zero suit, instead of pulling players, she now pulls herself to them, damaging enemies and proving shielding to allies and herself.
Storm Missile: She fires off several Missiles that auto lock onto enemies in the area, with primary focus on the enemy with the most health.
Paralyzer (ZSS): Fires a paralyzing shot.
Storm Missile: She fires off several Missiles that auto lock onto enemies in the area, with primary focus on the enemy with the most health.
Paralyzer (ZSS): Fires a paralyzing shot.
Charge Shot: When held she’ll accumulate energy in her cannon, when released she’ll fire whatever is charged up. She can use her other abilities while charging.
Blast Shot (ZSS): fires plasma lasers.
Charge Shot: When held she’ll accumulate energy in her cannon, when released she’ll fire whatever is charged up. She can use her other abilities while charging.
Blast Shot (ZSS): fires plasma lasers.