i found a new way to model. i start off with a rough blocky shape of the model, then i add a subdivision surface modifier, adjust some things, convert it to a mesh, then adjust some more.
i found a new way to model. i start off with a rough blocky shape of the model, then i add a subdivision surface modifier, adjust some things, convert it to a mesh, then adjust some more.
LETS FUKIN GOOOO
LETS FUKIN GOOOO