Aaron Donogh
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npcaaron.bsky.social
Aaron Donogh
@npcaaron.bsky.social
(He/Him) Queer Board Game Designer (Villainous, Star Wars Rivals, Scream, etc), Podcaster (How to Love The Dark, How Great Is Great?), Cool Dad. Creative Director at The Uzzle (Pitch me stuff!)
Top 10 movie of all time for me. I just rewatched it a few weeks ago.
November 18, 2025 at 8:02 AM
Keep them for prototyping if they’re general use enough, otherwise I throw them out.
July 26, 2025 at 4:24 PM
I’m going in on the Raiders as my AFC team to support this year. I’ve always loved the look of the black and silver and their classic logo, and now that they nabbed Pete Carroll and Geno Smith, and just have a very fun seeming roster, I’m taking the plunge.
June 6, 2025 at 3:57 AM
I have a bunch of lyrics in a notebook somewhere, and a rough instrumental for the track “Murder Death Kill”. That’s about as far as it got.
April 26, 2025 at 10:38 PM
I don’t think so. While the worms are big monsters, the movie lacks the use of verticality that I think is actually pretty key to Kaiju. Either through their height, the urban landscape or flying creatures. And when the tremors do get to flying they’re no longer big enough to feel like Kaiju.
February 4, 2025 at 9:09 AM
I want connectivity and not obligation or commitment. The moment it’s about a campaign that’s laid out over a specific number of scenarios where I will likely need to get the same group over and over I am probably out these days. Though I probably back to support anyway for you guys.
December 13, 2024 at 11:49 PM
I’ve seen a couple BGG threads where designers have gotten upset about house rules or player aids the community has made and I always find it baffling. I’ve been lucky enough to work on multiple games with active home brew communities and I love it!
December 2, 2024 at 7:15 PM
This was the game that made me realize that heavy euros just weren't the games that get me jazzed anymore. Which is a me thing, not this game's fault.
November 23, 2024 at 10:43 PM
I think people who haven’t worked as much in the mass market side of the industry would be surprised to know how often a game starts from components or even a good name.
November 23, 2024 at 6:11 PM
Great choices. I’d probably replace Zelda with Metaphor and then try to shoehorn Arco in somehow but I’m pretty close to you. UFO 50 going unrecognized at the game awards would be a real shame so I hope they get something.
November 18, 2024 at 4:46 PM
That makes sense. Since all my bigger games only say Prospero Hall on the box I don’t have much of a fan base. Discords feel very different, more like the forum days of the early aughts. I’m enjoying that but could see how it would be different if I had more of a fan base.
November 12, 2024 at 4:44 PM
I have really lost patience for heavy euros specifically. I still like other heavy games, but euros all blend together for me. And the games rarely make powerful memories. If I’m going to learn a heavy game I want social mechanics and discussion not heads down problem solving for 3 hours.
October 28, 2024 at 2:50 PM