Exactly this. The campaign quests are intentionally big and cinematic. We get deeper character driven stories and great lore thorough the sojourner storylines. The Striking Steel storyline in Hallowfall, though not the best designed, was very grounding
September 22, 2025 at 2:07 PM
Exactly this. The campaign quests are intentionally big and cinematic. We get deeper character driven stories and great lore thorough the sojourner storylines. The Striking Steel storyline in Hallowfall, though not the best designed, was very grounding
Part of the issue is that ideas that get traction immediately get co-opted by the prolific/popular. How do we get bundles of new titles out without pushing shovelware (think those shady key bundles) while also not having 30 different packs with Balatro or UFO 50 as a selling point?
January 2, 2025 at 3:07 PM
Part of the issue is that ideas that get traction immediately get co-opted by the prolific/popular. How do we get bundles of new titles out without pushing shovelware (think those shady key bundles) while also not having 30 different packs with Balatro or UFO 50 as a selling point?