Ilya Novikov
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novilj.bsky.social
Ilya Novikov
@novilj.bsky.social
VFX & Tech Artist from Estonia 🇪🇪
Dare Academy 2023 Finalist
LinkedIn: https://www.linkedin.com/in/novilj/
ArtStation: https://www.artstation.com/wolfisft

Hobies: Anime, Finswimming, Scuba-Diving and Volleyball
I haven't been active here for a while. Mostly been on LinkedIn as my main social for work and craft. Currently working on a fan art VFX project. Only character models and the environment are not mine — everything else (textures, FX, sequence, animation) is my own craft.

#unrealengine #vfx #techart
July 25, 2025 at 9:04 PM
Wrapped the term with a #Python tool for #UnrealEngine! It converts lightmap textures into SDFs to build masks for clean cel-shaded facial shadows — no vertex normals needed💫
Artists fine-tune in Photoshop🎨, plugin does the rest💪
Excited for use in future projects!🚀

#technicalart #stylized #anime
May 8, 2025 at 3:54 PM
Exploring cel-shaded face shadows like in "Hi-Fi Rush" and anime games. Turns out it's a mix of layered SDFs – moon phase style. I'm using Render Targets, Jump Flood and Python scripting – hoping the character won't look haunted 😅

#unrealengine #python #technicalart #stylized #anime
April 6, 2025 at 3:32 PM
The true "Most Anticipated Game" for me🤩. Wonderful announcement. Can't wait to hear more from Hideki Kamiya-san and his team.
#okami
December 13, 2024 at 4:00 AM
"Copy Flash" (Not much of a unique name, I know...)

Based on "Summer Time Rendering" anime where evil creatures take over the appearance of their victims. Put a spin on it aka "Destiny 2" and "Apex Legends" finisher ability with a dynamic level sequencing blending the gameplay and scripted action
November 18, 2024 at 11:50 PM
And yes, it can still bake meshes with outlines. Animations work naturally with the skeletal meshes as the method only adds up the polygons in a most old-fashioned way of inverted hulls and enables quick iteration tests of different outline thicknesses
November 18, 2024 at 11:40 PM
Next on our list - "UE Stylization Tool".
That's a fun "dissertation project fellow" of mine. Initially started as a tool for baking meshes with an inverted hull outline later expanded into a full-fledged tool for the application of various comic-book-inspired post-processing techniques
November 18, 2024 at 11:36 PM
Starting from the most influential and oldest piece in my VFX & Tech Art journey - "Paper Trails".
This cosy-horror narrative-adventure game lets you explore the life of a former wolf now living a new life as its last prey within a story-book visual "drawn" with pencil strokes.
November 18, 2024 at 11:26 PM
Hi! I'm Ilya, a VFX & Tech Artist student. Passionate for post-process techniques, level sequencing and VFX in stylized games for gameplay and cinematic scenes.

Here are some examples of my work from games and tools creation to VFX work, and even music video production.
#ue5 #vfx #techart #gamedev
November 18, 2024 at 5:14 PM