i hate to sound like i'm defending this technology, but as a gamedev this shows a critical misunderstanding of both procedural generation & genAI. procedural generation requires thousands of dev hours authoring assets & deciding how they get arranged algorithmically. this requires no artistic input
February 2, 2026 at 4:01 PM
i hate to sound like i'm defending this technology, but as a gamedev this shows a critical misunderstanding of both procedural generation & genAI. procedural generation requires thousands of dev hours authoring assets & deciding how they get arranged algorithmically. this requires no artistic input
honestly fantastic work for that piece. i think the primary takeaway should mostly be with regards to what compositions do and don't work best in pixel art. as i said, subtle pixel-aligned curves are difficult, so pixel art is best suited for more dynamic compositions. good work
January 19, 2026 at 11:39 PM
honestly fantastic work for that piece. i think the primary takeaway should mostly be with regards to what compositions do and don't work best in pixel art. as i said, subtle pixel-aligned curves are difficult, so pixel art is best suited for more dynamic compositions. good work