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notalkonlyprox.bsky.social
ntop
@notalkonlyprox.bsky.social
I've been playing around with the math for custom projection matrices in Godot. I found something I'm pretty happy with! The three dots define the mid-planes of the projection matrix. This is required for efficient rendering of flat portals, especially if one is to avoid near-clipping errors
November 2, 2025 at 8:00 AM
Testing a little idea I had for how to render a portal in Godot -- it works!
September 9, 2025 at 5:52 AM
silly little trippy render
May 17, 2025 at 3:59 AM
I made a little animated version of the cover art for somnigraph, for use in youtube shenanigans
April 10, 2025 at 11:34 PM
test render from an abandoned animation project
November 27, 2024 at 11:58 PM