nosoxs.bsky.social
@nosoxs.bsky.social
Odin, Ruff and other stuff
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To any newcomers transferring over from Twitter! Please be sure that your moderation settings for adult content are set appropriately! A lot of us share NSFW work and if you don't want to be flash-banged our tagging does nothing if these settings aren't applied!
December 27, 2025 at 4:21 AM
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December 27, 2025 at 4:37 PM
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This is probably the most natural looking one from tonight...

#Cosplay #Art #ConceptArt #ConceptDesign #PropMaking #b3d
December 27, 2025 at 5:49 PM
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It's getting closer...

Refining the placement of screws to take care of problems I haven't considered when drawing

Still need to take care of a few more structural elements then I can go and do switches

#b3d
November 27, 2025 at 3:26 PM
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So far so good... Progress is slow _and_ the thick structure can mean that I will spend more on printing.... #b3d
November 9, 2025 at 2:59 PM
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Fairy Tree II

I have returned to my favorite way of painting it's just felt so natural

#Art #OurPaint #DigitalPainting
October 5, 2025 at 7:35 AM
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October 5, 2025 at 7:36 AM
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September 8, 2025 at 4:03 PM
Hyviä esimerkkejä on esimerkiksi muovituotteiden valmistukseen liittyvän tiedon katoaminen. Suomessa ei ole muottien valmistajia enään montaa Nokia buumin jäljiltä. Globaalin kilpailun takia nämäkin hiljalleen siirtyneet Aasian puolelle. Ohjelmointi myös on vähemmän suomennettua aluetta.
August 21, 2025 at 4:32 PM
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I forgot to post this horrid little cherub when I first took a picture of it, so here he is to darken your feed
August 7, 2025 at 6:53 PM
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August 6, 2025 at 2:08 PM
Want to try digital drawing with something else?
OurPaint v0.5 is now available.
www.wellobserve.com/OurPaint/ind...
August 4, 2025 at 3:32 PM
Anyone know if #Python has static analysis tool that also supports at least C and C++? Pygments has good lexers for Python, C and C++, but I have not found a good tool for code analysis.
#PythonDeveloper
March 9, 2025 at 3:37 PM
Question for #Vulkan shader enthusiasts. Why shader can't generate random dots in shader in random areas based on vertices line? Is the rasterization so specific that it can only create lines or dashed lines with constant thickness?
November 15, 2024 at 5:35 PM