Hungriger Henry Zhou
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normandhaw.bsky.social
Hungriger Henry Zhou
@normandhaw.bsky.social
PhD in Computational Media @UCSC. Trying my best to read critical theories. He/Him. Committed to my lifelong duty of no original tweet. https://normand-1024.github.io/
There are many reference points to articulate oppositions: CoD, past battlefields, the framing that DICE is a shell of its past(even tho sirland was the one who brought bf4 back to good will)

They rely on forgetting as much as remembering the past, which to me means the reactions are prob temporary
August 18, 2025 at 10:01 PM
Obviously it strikes a particular nationalist motif that is a bit too common in Chinese media, but I hugely respect the fact that it works so well as a historical drama, with its own historical facts page that actually is made engaging by the story.
July 17, 2025 at 12:29 AM
I have two different options "What happened to your husband afterwards" and "What happened to you afterwards". They both eventually direct back to talking more about the husband. But gesturing towards an alternative and then snuffs it out is itself a device that can be quite effective.
March 27, 2025 at 12:39 AM
One article says that the player needs to be "observant" and not taking "what's presented to you" for granted. It's interesting to see this as critiquing the play habit that is also narrativized as work habit. The theme directs to its own form in an interesting way.
March 25, 2025 at 6:27 AM
But I feel conflicted because the default ending does have more weight this way.

Your job is to type letters as shown, and (spoiler) by following this procedure all the way, you get possessed by a demon. The player needs to subvert this task in a very specific way for the good ending
March 25, 2025 at 6:27 AM