Nolan James
nolanbjames.bsky.social
Nolan James
@nolanbjames.bsky.social
board game designer, motion designer, and musician living in Brooklyn, NY
that’s a wrap on the pitch video for COSM! now for post.
August 6, 2025 at 8:49 PM
Always be testing
June 7, 2025 at 9:25 PM
Screentop Cosm!
May 9, 2025 at 4:33 PM
Here's where the sheet is landing. Players are playing short turns until they pass or run out of cores. You can play one starred action and any number of the unstarred ones. Keeping it simple!
April 28, 2025 at 3:36 PM
thanks for a great convention everyone!
March 30, 2025 at 8:34 PM
at unpub running cosm
March 29, 2025 at 9:44 PM
Andromeda’s Edge at G2S. pretty light on its feet for a bigger game
March 8, 2025 at 12:27 PM
I was 'all done printing' for a while there. But back on the horse making a few changes. Luckily there's a copy shop on my block

Sometimes you think you're done, but then a new change comes barreling in, and must be reckoned with
March 5, 2025 at 10:37 PM
Merriment and Cosm at Dreamation
February 22, 2025 at 5:37 AM
From my Sell Sheet. This diagram shows how the cards and board movements connect, which is the heart of the experience
February 17, 2025 at 10:46 PM
More testing with NYC Playtest last night. Feels very close to finished these days. Games have some wild and fun turns that are genuinely interesting movement puzzles.
January 8, 2025 at 8:34 PM
The red set is all about attacks and powering them up to do new things.

The red triangle allows you to pick up Parts and Cosmite with your attacks. If you combine the red square, you can attack through asteroids and reach further areas👍
December 11, 2024 at 1:51 PM
Very impressed with the experience screentop is providing. Played with some close friends and family over the weekend. Digital games are always available, feel free to dm if interested
December 9, 2024 at 12:44 PM
Just got my prototype built on screentop.gg and ready for remote testing. If anyone is interested in trying it out please dm👌👌
December 5, 2024 at 10:26 PM
In COSM the Part abilities are themed for the different sets. Green is all about big sweeping moves

The double thunderbolt portion is when you dedicate two cores instead of one. You're overloading the Part to get an additional effect. You can do more of this as you gain more cores throughout a game
December 4, 2024 at 1:00 PM
Porting the manual over to Indesign. Finally the layouts can be more interesting, and the cross references are dynamic. This is also where the details really matter😅
November 25, 2024 at 4:25 PM
Instead of versioning out new assets ,I instead backup old versions and use this current folder for all new changes.
These files auto-update in the manual, print files, anywhere they are referenced. This saves me from the busy work of updating new files each time, making mistakes etc.
November 20, 2024 at 8:17 PM
Use your Parts to modify your moves. Each part works with a particular type- in this example the yellow triangle converts the move to a strafe, which allows the yellow square to be used in tandem. Spiffy!
November 20, 2024 at 12:16 PM
Turn your cards and count the action points. Don't spend more than three, that would be cheating.
November 18, 2024 at 8:50 PM
plain old black and white version ➡️ some after effects diddling ➡️ colorful metallic version
November 18, 2024 at 8:49 PM
This little light of mine? I'm gonna let it shine.
November 18, 2024 at 8:44 PM