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noby2105.bsky.social
Nevo
@noby2105.bsky.social
I like seaweed.
Play through the whole game using just one button, a macro button with TAS inputs recorded.
December 9, 2025 at 5:04 PM
Doesn’t matter how complex a shmup’s mechanics are, if it can be routed to avoid any random components or doesn’t have any random components to begin with, then it’s a shallow memo game. What I’m saying is, dad memo-shmups like R-Type are ultimately shallow.
December 9, 2025 at 2:31 PM
There are 2 (or maybe 3) types of people I’ve encountered when showing footages of danmaku (doesn’t even have to be ultra mode or tlb): those who say “I’m not good at this type of game” or “wtf is this shit”, and “Holy fuck this looks so cool!” It’s like you could see immediately who’s gonna make it
November 28, 2025 at 4:38 AM
CAVE don’t even clear their own ultra mode, heck IKD couldn’t even clear Hibachi when he released it. The fact that Inbachi was cleared should be proof enough that if a challenge seems theoretically doable, it will eventually be done.
November 22, 2025 at 12:05 AM
Should someone who can’t find fun from games even be tasked with making one in the first place?
November 17, 2025 at 1:10 PM
I’ve been thinking (albeit implementationally), what if the game also actively analyze the player’s gameplay weaknesses and increases the chance of throwing in preset patterns that exploit the player’s gameplay weaknesses? Like an idealized version of Zanac’s dynamic difficulty or something.
October 23, 2025 at 11:10 PM
Of course that would happen, the upper lip is visible.
October 22, 2025 at 4:29 PM
The Silksong situation is really frustrating for me. I’ve watched my acquaintances tackle the game and blame it when the solution to each encounter is not obvious. Same thing when they couldn’t read MagHori first boss. And in the end they got together and bash the game. It feels so over.
September 23, 2025 at 4:44 PM
With the advent of language machines, the scoring system could be based on real social skills, emotional intelligence, and bed performance, using the punching machine thing to measure the physical performance.

Then suddenly the game is a flop.
July 19, 2025 at 9:51 AM
Arcade VR VN eroge will be revolutionary, guaranteed hit with salarymen
July 19, 2025 at 5:25 AM
Genuine question, especially in a hypothetical scenario where the health adverse effects of the morphine are gone.
May 21, 2025 at 7:27 AM
wait
> hates danmaku and calls them too hard
> praises RSG and Ikaruga
> has never played either of them
This can't be?! The great-granddaddy of shmup is....a tourist....!
May 15, 2025 at 4:19 PM
Could really feel the rhythm on this one
April 29, 2025 at 1:52 AM
What would you say is the most efficient way to learn this game? Last week I got hit with 99 minutes cleartime and 63 fails on stage 3-2 wraith, so I’m certain I don’t know what I’m doing. I just remapped my controls and trying to get better rank on early stages. Is that a good idea?
February 21, 2025 at 10:13 PM
If you have to pick between this and what’s available on Sigma 2, which one would you pick?
February 20, 2025 at 9:42 PM
Wait, I thought you’re satisfied with Absolut. Didn’t know you’re actually particular with your drinks.
February 19, 2025 at 5:42 PM
A hard mode would be to disqualify games that are primarily multiplayer too, and all that’s left that I can think of are horror games and narrative rpgmakers like Poppy Playtime, Mita Miside, and The Coffin of Andy and Leyley. Anything that’s viral or streamer-friendly.
February 7, 2025 at 4:07 PM
It’s a lot more entertaining to read too. The contrast between the characterization of each reviewer make them seems more human and colorful in addition to validating multiple viewpoints. This was used to great effect in Ishuzoku Reviewers. Game reviews should be more like reviewing brothels.
February 6, 2025 at 9:55 PM
Coincidentally, played my first ever credit of Final Fight today at my local arcade and chose Haggar. I really appreciate it punishing me for underestimating the first boss by ending both of my lives at the boss, from full health. I blame the oily concave buttons.
January 15, 2025 at 2:47 PM
Honestly I agree with this. Arcade games relies on a lot of non-obvious techniques that are hard to guide players toward through level design alone, coupled with the fact that tutorialized first level hurt the challenge design. A good tutorial and practice mode seems to be the most logical solution.
January 11, 2025 at 9:15 AM
Ah I’ve watched that one before. I thought it was quite funny that timer was the straw that broke the camel’s back. I get that it doesn’t mesh well with the rpg gear mechanics, but it made me feel like the rpg systems delegitimize challenges in general.
January 11, 2025 at 9:03 AM
Woah, you’re thinking about making a vid about state machines? Sounds interesting, count me as interested.
January 3, 2025 at 5:21 AM
I think a lot can be said about the gaming culture that supports this view, considering the 2% dislike ratio and numbers of comments quoting Sid Myers on optimization, which shouldn’t even be relevant to this discussion. “Integrity” in terms of both art and competition is not very valued, it seems.
January 2, 2025 at 8:50 PM