nobbele
nobbele.dev
nobbele
@nobbele.dev
Reposted by nobbele
oh they did something recently?

no i just always hated unity. its a travesty, other aspiring game devs have backed me up on this, and i have no idea how people put up with this software. geniunely the most 2/10 shit i've ever used.
May 10, 2025 at 7:02 AM
I haven't used egui much but I don't believe it solves any non-trivial layouts.

I should use it for some debug UI though, thanks for the reminder :3
January 22, 2025 at 11:47 PM
it's actually day 3 lol
January 22, 2025 at 11:18 PM
For example, aspect_ratio doesn't affect the layout, so it will just render beyond its borders to match the aspect ratio.

On the other I have the opposite issue with certain flex hierarchies, where the children force-grow the parent despite having Overflow::scroll_y and even 100% max-sizes.
January 22, 2025 at 11:18 PM
So far I've only run into one **major** problem, rust-analyzer doesn't work half the time for some reason. So I'm doing this entirely type-blind :P

And a minor quirk which is that texture atlas layouts need to be stored as an asset to use with sprites, which is a bit inconvenient but not a big deal
January 21, 2025 at 12:53 AM
So far I'm very impressed with the engine. I'm no doubt gonna hit some limitations soon though.

I'll post an update once I implement more functionality, to see how messy it will become with more complexity :)
January 21, 2025 at 12:50 AM
It's pretty darn ergonomic so far, especially for Rust.

These are two systems I use to handle hit results/judgements. It feels a bit like writing a message-passing (channel) architecture except you don't have to wire up receivers and transmitters manually.
January 21, 2025 at 12:46 AM