Chris "Spikeh" Sebok - SUBNET
banner
nineteenninjas.bsky.social
Chris "Spikeh" Sebok - SUBNET
@nineteenninjas.bsky.social
Software Dude (lead, architect, consultant), but more interestingly, I'm building SUBNET - a #British cyberpunk universe.

Making tabletop games, video games and novels.

Patreon for lore drops, devlogs & prototypes #subnet2258
Ah, right. Would it affect gameplay a lot if they were randomised?
November 3, 2025 at 1:18 PM
80% of playtesters agree that board game designers rely too much on the delicious mechanic.
November 3, 2025 at 1:17 PM
Aye. We say this, but even a roll of one negative can negate all the passed checks. And there's always one!

I got some real heavy downvotes for posting an image of my card designs with some combination facts last week. I just can't figure reddit out at times.
November 3, 2025 at 9:05 AM
Gotta have thick skin if you're putting yourself out there. Someone somewhere will get itchy about something.
November 3, 2025 at 6:37 AM
I dont think there should be any barriers between any entertainment medium. Putting limits on creativity is entirely nonsensical.
November 3, 2025 at 6:15 AM
What mechanic do the doughnuts add?
November 3, 2025 at 6:12 AM
Are there any games that have a roll to move mechanic you like? What about roll to reveal?
November 3, 2025 at 6:10 AM
But are the doors randomly placed, or set in stone? I am just allowing the player's to choose /when/ they can enter the building, not where. There are internal and external dice, and the player can choose if they want to attempt an entry. My tiles are FoW style - revealed as they move.
November 3, 2025 at 6:05 AM
Ooo, that looks interesting. Are the doors randomly placed? I've been trying to figure out doors for same sized hex clusters...
November 2, 2025 at 7:48 AM
There are core rules, then there are caveats / details.

IMO the core rules should be explainable in a paragraph or two, or a few bullet point lists ordered in phases.

Details come later.
October 27, 2025 at 5:07 PM
Amazing game. Second one wasn't as good, but the first had me hooked for years. Still never completed it.
October 20, 2025 at 5:11 AM