Nils Koster
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nilskoster.bsky.social
Nils Koster
@nilskoster.bsky.social
Designer, game-artist, dev, I build prototypes, procedural animation, UX-, IxD- & game design. Making #deadRDY - A survival horror game for kids. Designer/developer on #OutOfWords
My Ghibli #風の谷のナウシカ character that I myself generated in blender and unity
March 30, 2025 at 12:07 AM
Ok I've finished 10 and I think that's enough to get me started in-game. Haven't forgotten about the other suggestions thanks guys
February 17, 2025 at 10:33 PM
Ok I've updated my list of sellable zombie-apocalyptic item. I still have a few from the previous suggestions. Fresh ideas are welcome
February 16, 2025 at 4:25 PM
Any suggestion for post-apocalyptic trade items? I sure appreciate. Added this one
February 15, 2025 at 2:38 PM
Sky's the limit. I just need a ton of items. You insta-sell like this.
February 14, 2025 at 9:35 AM
What's up #gamedev?! I need to make a list of items that the player can sell in my zombie game.

It's hard to come up with ideas. These are the ones I have made, but I need MOOOAAAR! Please help!
February 13, 2025 at 10:30 PM
Another low poly model
December 1, 2024 at 2:23 PM
Modelling skills peaking right now
November 30, 2024 at 11:29 PM
Dead RDY is my WIP game and it has procedurally animated zombies #gamedev
September 16, 2024 at 9:17 AM
Oh oh now I have to upload a decade worth of videos starting with this procedurally animated ohmu unity scene. #nausicaa #風の谷のナウシカ
September 13, 2024 at 10:55 AM
Been looking at this guy for ages. I think we're in a relationship
April 19, 2024 at 11:49 AM
Just a random late #screenshotsaturday from #DeadRDY
February 10, 2024 at 11:59 PM
Almost couldn’t fit on the paper. Supposed to a Shin Godzilla stage 2, but I didn’t use any reference.
January 26, 2024 at 5:15 PM
Tried to do some silhouette style zilla. Sure uses a lot of ink though. I’d really like to refine this technique. Any artist recommendations?
December 26, 2023 at 4:18 PM
Ghastly low poly tree. From concept to finished model
December 19, 2023 at 9:50 PM
Starting to enjoy rigging. Not ready anything too complex yet, but as long as the shoe and laces deform well I'm Happy!
November 4, 2023 at 8:51 PM