Galen Pejeau
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nightjargames.bsky.social
Galen Pejeau
@nightjargames.bsky.social
Illustrator & Occasional Game Designer
(Not taking commissions at the moment)
Find my games at https://nightjargames.itch.io/

Boundless Space: Making the scary monsters of the Eridani Belt today. I'm thinking that space combat will be much like normal conflict in Boundless, but with the addition of vast space ranges, multiple actions for a crewed ship, and of course, torpedoes and boarding!
November 19, 2025 at 7:48 PM
My table mucked about a bit with the earlier draft of this one, and had a ride as dream smugglers on the run from an insect empire.

Attached is our take on the Orphan Vessel from that setting.
November 19, 2025 at 6:19 PM
Hot damn, I've always wanted to run an Incal/Arzach, and it looks like it will finally happen! This piece by Linnea Sterte is incredible.
November 19, 2025 at 6:17 PM
Laying out some NPCs for that Boundless Space game today. I can draw little space guys all day long, but really wish I could outsource the writing. The pain of staring at the names I come up with, willing something better to emerge.
November 18, 2025 at 7:56 PM
Running up some NPCs for Boundless Space today.
November 17, 2025 at 7:59 PM
Not today! I'll be posting some Solarcrawl art soon, though.

This one is a small game about asteroid belt traders, using @rpdeshaies.farirpgs.com's "Boundless" engine, about rebuilding in the wake of a war.
November 15, 2025 at 12:37 PM
I'm thinking of a bar for the mech members of the Human Spectrum called "Mechanical Turk's".
November 14, 2025 at 8:36 PM
Boundless Space art for you all today, as I can't share commission work, just yet.

I'm thinking about putting some bright holographic billboards around the asteroid belt's little boomtown station. What kind of far future amenities do you all think that Railhead should have on offer?
November 14, 2025 at 8:36 PM
Everytime I go to make a small game, I feel like I've got to give you all some really decent art to look at.

-and then I end up drawing the individual windows on a space city. This is going to take a minute.
November 13, 2025 at 7:57 PM
That's right! Working on a port today, when I'm not doing colors for commission work!
November 12, 2025 at 7:23 PM
Such a good take on the Knight of Echoes! (Original art below for reference)
November 12, 2025 at 2:27 PM
For those of you wondering what I'm on about *this time*.
November 11, 2025 at 10:07 PM
All right fine. You all like the fish!

I finished up the front side of the ship sheet and I guess I'm making a space trading game. (Combining the Boundless rules by Rene Pier Deshaies with the card trading rules from an earlier prototype.)

Next up should be a port of call.
November 11, 2025 at 9:22 PM
There we go, I may torture myself and draw this one as a cross-section, to present the players with a ship interior to imagine.
November 11, 2025 at 7:27 PM
The dang thing is supposed to look like it belongs in the same universe as these fighters, though. So the perfectionist in me sent me back to the drawing board today.
November 11, 2025 at 7:27 PM
I went down a bit of a rabbit hole yesterday on ships-as-characters for a project. Trying to find a way to make attractive, but also useful art assets for a game.
November 11, 2025 at 7:27 PM
Working on a lines for a pair of very large images today, both about space and d20's but quite different in character.

I don't know about the other would-be designers out there, but I have to hop around from one project to another to prevent burnout.
November 7, 2025 at 5:29 PM
Everything about this sounds great, having been banging around a similar space for some time now. Every update makes it sound like you've got something really cool coming together!
November 7, 2025 at 2:00 PM
October 30, 2025 at 7:41 PM
I maintain that Bringing Out the Dead (1999) *is* a Doc Wagon campaign, and that's the energy I want to see at my table.
October 29, 2025 at 8:03 PM
Revisiting an older project, and while the next iteration of Crash//Cart is going to allow much more player-driven characters, the art from the first version had such character!

Look at these sad-sack VTOL ambulance pilots.

I hope to keep the action-figure accessories, at least.
October 29, 2025 at 5:36 PM
Spotted while running the other morning. I ain't afraid of no ghosts.
October 25, 2025 at 10:24 PM
At long last we have created the Wildly Unconstitutional South American War from the novel Don't Create the Wildly Unconstitutional South American War.
October 25, 2025 at 2:05 AM
Setting the table for tonight's Mythic Bastionland game.

The map is by Dyson Logos, with colors by my kiddo. We're also using the Botanica Tarot by Kevin Jay Stanton for NPC "portraits"!
October 22, 2025 at 9:07 PM
If even Indianapolis can rise up, it can happen anywhere.
October 18, 2025 at 6:17 PM