```cpp
while (running)
`
```
Guessing it should be a curly
Other than that a lot of valid points and important stuff that needs to be fixed definitely and doesn't touch on the mess that shaders are right now which would make this even longer :^) good stuff
```cpp
while (running)
`
```
Guessing it should be a curly
Other than that a lot of valid points and important stuff that needs to be fixed definitely and doesn't touch on the mess that shaders are right now which would make this even longer :^) good stuff
No2 They patched this tho, but in the classic vulkan way where it's not always available :^) so you need a fallback if it's not available
No2 They patched this tho, but in the classic vulkan way where it's not always available :^) so you need a fallback if it's not available
Some notes on the following (1/N):
> We recently got more intrinsics: .. I am hoping that this is the new direction...
> However, there’s a design flaw in Vulkan: You have to create your texture/buffer object first. Then you can ask .. compatible with the new resource..
Some notes on the following (1/N):
> We recently got more intrinsics: .. I am hoping that this is the new direction...
> However, there’s a design flaw in Vulkan: You have to create your texture/buffer object first. Then you can ask .. compatible with the new resource..