Nico Silva
nico-silva.bsky.social
Nico Silva
@nico-silva.bsky.social
🇧🇷 DevOps nos dias úteis, desenvolvedor de jogos Indie no tempo livre.

🇬🇧 DevOps on work days, indie game developer on my spare time.

Game Portfolio: https://highlandwayfarer.itch.io/

PT | EN | ES

#gamedev #bolhadev
Just finished Clair Obscur Expedition 33. Was I in a hyperfocus moment? Yes! Did I screw my sleeping schedule because of it? Also yes 😅
June 7, 2025 at 7:49 AM
Hello Liam!

First, I wanna thank you for the offer, but I am going to refuse, given the nature of the scam I suffered.

It was inside a game, I bought in-game currency in a legit manner and sent it to the scammer (who then sent to another account).

Game's support said they couldn't help me :(
March 27, 2025 at 12:56 AM
Testei umas fotos minhas e percebi o viés americanizado disso.

A foto de perfil do meu bsky deu "Hispanic - Catholic"

Peguei uma outra foto com iluminação mais clara e deu "White Hispanic - Christianity"

Não só separam Christianity de Catholic como a percepção "étnica" depende da iluminação lol
February 5, 2025 at 3:40 PM
Two months ago I started (attempting actually) writing a sci-fi book which starts with this exact premise!!! Though it is set in 2035... I guess I missed it by a decade.
February 2, 2025 at 4:26 PM
Meu sonho de consumo ainda sim é ter poder de fogo pra rodar isso localmente, mas vai demorar uns anos ainda rs
January 27, 2025 at 7:34 PM
Com certeza é um mecanismo de adaptação/readaptação da nossa fisiologia, mas não sou um expert nisso pra comentar rs
January 27, 2025 at 5:57 PM
Eu cheguei a tomar Venvanse por receita médica, mas parei depois de alguns dias pq o efeito foi muito forte em mim.

Meu medo de me voltar a medicar é justamente isso que vc descreveu.

Conheço um amigo que simplesmente "para de funcionar" qdo precisa comprar mais remédio e não acha nas farmácias.
January 27, 2025 at 4:56 PM
Um passo de cada vez, embora esteja "falhando" no momento.
Faz 2 meses que não toco nos meus projetos e estou esperando um burst de hiperfoco pra voltar.
Nesse meio tempo foquei em tratar meu vício em cafeína, diminuí o consumo diário e isso tá me deixando bem sonolento, mas já deu uma melhorada.
January 27, 2025 at 4:48 PM
Congratulations! Fase da vida vencida!
January 26, 2025 at 3:39 AM
A - Aveline

Curiously, I caught myself pondering about this specific lack of romance possibility a few weeks ago 😅
December 27, 2024 at 11:02 PM
Hey I'd like to be added too! Haven't posted much about the game I'm working on but I surely will soon!
December 19, 2024 at 11:23 PM
Just an add:

The combat system has become my Achilles' heel. I want to build something fun and engaging, but it's easy to mess up this part. Adding a crafting system on top would further complicate the balancing.

Hence why I feel like having added these skeletons was a scope creep to begin with.
December 7, 2024 at 5:40 AM
I haven't touched these planned mechanics as I work on this design part, and I feel like I won't be able to handle everything when it comes to that part.

Catching a glimpse of what I thought then, I was seeking to inflate the game time somehow by laying these skeletons out there.

(2/2)
December 7, 2024 at 5:27 AM
There are a few mechanics I laid out a long ago in hopes I could do something to give more options to the players.

Turns out the game itself is already complex narrative-wise, and designing the whole process of the main quests (it's an RPG) is already taking the toll on me.

(1/2)
December 7, 2024 at 5:25 AM