I mostly post about games I'm playing for fun and games I'm creating for work, with the odd diversion into submarine design.
One of my submarine design teams this year is working up a bombardment submarine, armed with their choice of rocket artillery (trading off range and capability with size, under a fixed procurement budget.)
Today they asked me to run them a TTX.
/1
One of my submarine design teams this year is working up a bombardment submarine, armed with their choice of rocket artillery (trading off range and capability with size, under a fixed procurement budget.)
Today they asked me to run them a TTX.
/1
I'd got used to Charlies being really evasive, so this guy ended up eating eight Mk-46s.
I'd got used to Charlies being really evasive, so this guy ended up eating eight Mk-46s.
ASW is both a) very slow and b) basically littering. I must have relaid that barrier about four times.
ASW is both a) very slow and b) basically littering. I must have relaid that barrier about four times.
Really keen to play it, interesting mechanics and I think it'll teach me useful things about climate.
This copy in Chance & Counters, in Bristol.
Really keen to play it, interesting mechanics and I think it'll teach me useful things about climate.
This copy in Chance & Counters, in Bristol.
That's the least American submarine I've seen in a while.
That's the least American submarine I've seen in a while.
Large concrete pan just west of Gadzhiyevo on the Kola Peninsula for the storage of reactor compartments cut out of nuclear submarines at their ends-of-life.
(IIRC partly funded by the USA and Norway to reduce env impact.)
Large concrete pan just west of Gadzhiyevo on the Kola Peninsula for the storage of reactor compartments cut out of nuclear submarines at their ends-of-life.
(IIRC partly funded by the USA and Norway to reduce env impact.)
This year's cohort learned the importance of patience in ASW, in maintaining range advantage and firing from the baffles if you can.
(We enjoy the urgency of discussions when torpedoes are inbound and we're not pausing the game.)
This year's cohort learned the importance of patience in ASW, in maintaining range advantage and firing from the baffles if you can.
(We enjoy the urgency of discussions when torpedoes are inbound and we're not pausing the game.)
This is a screenshot from the EU Copernicus MyOcean viewer - dark blue water is deeper than 200m. Yellow water is shallower than 40m; very challenging to operate a submerged submarine at any speed.
This is a screenshot from the EU Copernicus MyOcean viewer - dark blue water is deeper than 200m. Yellow water is shallower than 40m; very challenging to operate a submerged submarine at any speed.
Incredible amount of data right there - we mostly want it for bathymetrics but that's just scratching the surface. (Pun not intended.)
Incredible amount of data right there - we mostly want it for bathymetrics but that's just scratching the surface. (Pun not intended.)
I built a tank in my garage and put five players into it for three hours while three GMs controlled a computer simulation they could drive through. This was "DuD: CHIMERA!"
I built a tank in my garage and put five players into it for three hours while three GMs controlled a computer simulation they could drive through. This was "DuD: CHIMERA!"
And it's beautiful! Much nicer (harder!) flight model, hi-res textures, working gauges. Truly, Bohemia Interactive, with this Bronco you are spoiling us (me.)
And it's beautiful! Much nicer (harder!) flight model, hi-res textures, working gauges. Truly, Bohemia Interactive, with this Bronco you are spoiling us (me.)
Now I'm back at Brunel Uni for Connections UK, and it's demo game time :)
This time, a counterfactual game of Operational ABF, as Russia tries to reinforce bases in Syria and Libya.
Now I'm back at Brunel Uni for Connections UK, and it's demo game time :)
This time, a counterfactual game of Operational ABF, as Russia tries to reinforce bases in Syria and Libya.
Blue lands marines; my frigates shoot them up a bit with 100mm before withdrawing in the face of the task force.
Blue lands marines; my frigates shoot them up a bit with 100mm before withdrawing in the face of the task force.
This was the point right before shouting at them turned into shooting. We'd shifted the optical recce sat swaths west of the task force to avoid it being laser-dazzled by the ULADS.
This was the point right before shouting at them turned into shooting. We'd shifted the optical recce sat swaths west of the task force to avoid it being laser-dazzled by the ULADS.
They've parked a warship IN OUR TERRITORIAL WATERS.
Stern warnings issued. Let's see how stern we have to get.
They've parked a warship IN OUR TERRITORIAL WATERS.
Stern warnings issued. Let's see how stern we have to get.