Testing with Bool Tool on mesh with more than 500k vertices it consistently gives 20-40% better performance than Fast/Float and freezes a LOT less.
#blender #b3d #3dmodeling #3DPrinting #blender3d
Testing with Bool Tool on mesh with more than 500k vertices it consistently gives 20-40% better performance than Fast/Float and freezes a LOT less.
#blender #b3d #3dmodeling #3DPrinting #blender3d
#b3d #blender #3dmodeling
#b3d #blender #3dmodeling
You can quickly generate previews for Keymesh blocks and see them beautifully lined up in the new Grid View UI.
Works for both animated objects and mesh versioning.
#b3d #blender #blender3d #stopmotion
You can quickly generate previews for Keymesh blocks and see them beautifully lined up in the new Grid View UI.
Works for both animated objects and mesh versioning.
#b3d #blender #blender3d #stopmotion
You can even mix grunge masks to get more interesting effects, like wear + scratches
You can even mix grunge masks to get more interesting effects, like wear + scratches
🔴When texturing edges some try to mix the RESULT of Bevel node.
🟢Instead, plug the texture in the "Radius" of Bevel node directly.
Think of it this way: If nothing is plugged into socket it gives the same value throughout, BUT plugging noise tells it to use different value per-pixel.
🔴When texturing edges some try to mix the RESULT of Bevel node.
🟢Instead, plug the texture in the "Radius" of Bevel node directly.
Think of it this way: If nothing is plugged into socket it gives the same value throughout, BUT plugging noise tells it to use different value per-pixel.
Just search for it in Blender preferences, enable it, and benefit from automatic updates for the rest of your life.
#b3d #blender #modeling #blender3d
Just search for it in Blender preferences, enable it, and benefit from automatic updates for the rest of your life.
#b3d #blender #modeling #blender3d
Sculpted & animated in Blender #b3d and 3D-printed separate object for each frame where the face needed to move. Then stop-motion animators attached to puppets and did their magic.
In total >800 faces printed.
Sculpted & animated in Blender #b3d and 3D-printed separate object for each frame where the face needed to move. Then stop-motion animators attached to puppets and did their magic.
In total >800 faces printed.