NiallMcIRL
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niallmcirl.bsky.social
NiallMcIRL
@niallmcirl.bsky.social
Game developer and Artist - working on A Dragons Dawn 🐉

Wishlist on Steam 🕹️ https://store.steampowered.com/app/3208000
Thanks for getting back!
I've actually been trying exactly that, but always seems to run into an issue
Are you using render graph or compatibility mode?

Sorry for all the questions, it looks really cool
June 12, 2025 at 2:51 PM
What Engine / Version is this? Having some real trouble with distortion in Unity 6, when transparent objects get involved, pain
June 11, 2025 at 4:57 PM
Thank you, really appreciate you checking it out :)
April 29, 2025 at 8:05 PM
Yep, all the movement of every bone is calculated in real time, it's been a loooong time to get it working well haha

There is fire-breath for sure, that's all in game and linked into the puzzle elements of the game world

Will show that off more soon! 🙏
March 19, 2025 at 9:36 PM
...also affects your movement. There is an element of Death Stranding style physical movement in it.

The dragon does grow up, but not into a full adult dragon, maybe that's for the sequel 😌

Thank you for checking it out, really appreciate it!
March 19, 2025 at 9:13 PM
Thank you! Movement and the procedural animation are a big focus, I'm trying to make all movement feel like it has weight and flow, this extends to hunting too!

Different prey have different movements/patterns and the ground you are on (slope and surface) also affects... 1/2
March 19, 2025 at 9:11 PM
Thank you, I think it still has a long way to go, but its fun to work with!
February 16, 2025 at 8:42 PM
Thank you <3 Appreciate it!
January 15, 2025 at 6:47 PM