06. Took the img seq back to Blender to render video.
06. Took the img seq back to Blender to render video.
01. The GM II was modeled, UV'd, and painted in Blender.
02. The rough of the lineart was made using Blender's Freestyle
03. The bleepbloops were made using Blender's Grease Pencil.
04. Rendered the anim img seq in layers to be imported in Clip Studio Paint.
01. The GM II was modeled, UV'd, and painted in Blender.
02. The rough of the lineart was made using Blender's Freestyle
03. The bleepbloops were made using Blender's Grease Pencil.
04. Rendered the anim img seq in layers to be imported in Clip Studio Paint.
04. I imported the seqs into Clip Studio Paint, cleaned up/added line art as needed.
05. Colored each frame!
06. Rendered it out and posted!
04. I imported the seqs into Clip Studio Paint, cleaned up/added line art as needed.
05. Colored each frame!
06. Rendered it out and posted!
01. I made a 3D model in Blender, sticking to the reference image as closely as I could.
02. In the past I've used the inverted hull method to make outlines. I couldn't get a nice textured look to it, so I used Blender's Freestyle instead.
01. I made a 3D model in Blender, sticking to the reference image as closely as I could.
02. In the past I've used the inverted hull method to make outlines. I couldn't get a nice textured look to it, so I used Blender's Freestyle instead.