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nhedron.bsky.social
nhedron | comms🟢OPEN
@nhedron.bsky.social
August 24, 2025 at 3:56 PM
silksong incoming
August 23, 2025 at 6:05 PM
I enjoy turning people's art 3D! Sometimes lowpoly, sometimes not.
April 29, 2025 at 8:07 AM
April 26, 2025 at 10:37 PM
the lowpoly wireframe and texture
April 25, 2025 at 6:16 PM
Aika's 🌟magical🌟 low poly transformation - ty for sharing the model sheets @kianamai.bsky.social!
April 24, 2025 at 4:52 PM
hey look at that, the wireframe and texture
April 11, 2025 at 5:27 PM
A low poly version of @spudonkey.bsky.social's odd fellows!
April 10, 2025 at 11:51 AM
For those curious, the character was modeled, UV'd, and painted in Blender. The line art was made using Blender's grease pencil tool. Most of the lines were drawn on but some were made using grease pencil's line art modifier.
April 9, 2025 at 1:49 PM
hey #PortfolioDay!

I like making 2D art into 3D art and making low poly characters
April 8, 2025 at 5:34 PM
One of The Old Sanguine Lords by @panelperday.bsky.social, now cutting men down in three dimensions.
April 8, 2025 at 2:27 PM
05. Manually cleaned up the line art in CSP. The rougher the line art output by Blender, the more labor intensive. Made this mistake before going back to get a better rough. Making changes to 96 frames adds up real quick!
06. Took the img seq back to Blender to render video.
April 3, 2025 at 5:22 PM
For those interested
01. The GM II was modeled, UV'd, and painted in Blender.
02. The rough of the lineart was made using Blender's Freestyle
03. The bleepbloops were made using Blender's Grease Pencil.
04. Rendered the anim img seq in layers to be imported in Clip Studio Paint.
April 3, 2025 at 5:21 PM
Gave @evanpalmercomics.com's unfortunate GM II some III-D love!
April 2, 2025 at 5:20 PM
On-demand mini k.. coffings, Nintendo. On-demand mini coffings, please.
April 2, 2025 at 12:23 PM
The character was modeled, UV'd, and painted in Blender and the line art was made using Blender's Freestyle. I don't know where the jigglypuff came from.
March 31, 2025 at 6:06 PM
This is @farfin.bsky.social's oni, but 3D... yeah!
March 29, 2025 at 3:09 PM
For those curious everything was modeled/UV'd in Blender. Fspy was used to approximate the perspective. The original image was projection baked onto the models and repainted in blender/PS. Some parts (the floor tiles/images on signs) use the unaltered bake. Freestyle was used for the line art.
March 28, 2025 at 11:49 PM
Another look at some of the objects, based on @alexdiboine.bsky.social's blacksmith shop.
March 28, 2025 at 1:18 PM
I made a 3D version of this lil blacksmith shop by @alexdiboine.bsky.social!
March 27, 2025 at 1:51 PM
03. Anim'd the cam & rendered out several img seqs of diff scene elements. Went with 3s at 8 FPS. It's economical + CSP only lets you render 24 imgs.
04. I imported the seqs into Clip Studio Paint, cleaned up/added line art as needed.
05. Colored each frame!
06. Rendered it out and posted!
March 26, 2025 at 6:58 PM
yep!

01. I made a 3D model in Blender, sticking to the reference image as closely as I could.
02. In the past I've used the inverted hull method to make outlines. I couldn't get a nice textured look to it, so I used Blender's Freestyle instead.
March 26, 2025 at 6:58 PM
A three-dimensional version of @trudicastle.bsky.social's tarnished!
March 26, 2025 at 2:55 PM
👁👁 A commission of @decolfutures.bsky.social's MothCaw cryptid villager. Works as a VTube model as well!
March 25, 2025 at 5:24 PM
The character was modeled, UV'd, and painted in Blender and the outlines were made using a colored inverted hull.
January 20, 2025 at 6:24 PM