I may post things made of bricks, also gamer. Getting into making games again (see: ngfx.de).
On to the next building.
On to the next building.
New doors and the action menu is in again, I also changed the base grid from 32 to 16px (I was using the tiles in 2x).
#gamemaker #gamedev #screenshotsaturday
New doors and the action menu is in again, I also changed the base grid from 32 to 16px (I was using the tiles in 2x).
#gamemaker #gamedev #screenshotsaturday
Instead of going with a tooltip object to reuse, I decided to use a script in the draw event (and not needing an event manager).
#gamedev #gamemaker #itshothere
Instead of going with a tooltip object to reuse, I decided to use a script in the draw event (and not needing an event manager).
#gamedev #gamemaker #itshothere
I rewrote the "hint bubble" mechanic, moving it from a dedicated object into a script to be run from Step and Draw.
#gamedev #gamemaker #retromovie
I rewrote the "hint bubble" mechanic, moving it from a dedicated object into a script to be run from Step and Draw.
#gamedev #gamemaker #retromovie
Anyway, I had a few minutes to work on my game and I finally added doors and interactions (or the base code for it).
#gamedev #gamemaker
Anyway, I had a few minutes to work on my game and I finally added doors and interactions (or the base code for it).
#gamedev #gamemaker
#gamedev #gamemaker
#gamedev #gamemaker
#gamemaker
#gamemaker
So I killed off almost all code written so far to start with a "blank" project. (No, I'm not quite ready to reveal it yet).
#gamedev #restart
So I killed off almost all code written so far to start with a "blank" project. (No, I'm not quite ready to reveal it yet).
#gamedev #restart