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nfalstein.bsky.social
@nfalstein.bsky.social
Husband, Father, Grandfather
Professional game developer since 1980
Sinistar, Indiana Jones and the Last Crusade/Fate of Atlantis, Neuroracer and many more
Former Chief Game Designer at Google
Now focused on Games for Healthcare
Thanks for the photos!
July 20, 2025 at 4:56 AM
Very impressive!
July 18, 2025 at 12:59 AM
I had a joke about Prometheus but it wasn’t funny. Probably because of the endlessly repeating delivery
April 13, 2025 at 7:32 AM
I was so happy to see this precede my talk about the value of simplicity! Inadvertent tag-teaming
March 23, 2025 at 9:11 PM
Especially when consumed!
December 5, 2024 at 5:55 PM
The two categories had a lot in common
November 27, 2024 at 5:11 PM
To paraphrase Cole Porter, it's delightful, it's delovely, it's designers..
November 19, 2024 at 10:15 PM
I discovered that principle by mentioning a feature in the game manual that we failed to implement, then after launch players started complimenting us on it.
November 18, 2024 at 4:07 AM
I've got mixed feelings about this, with so many good associations with the original. It was a key part of Spielberg's pitch to us on The Dig, he's a fan too - shame he isn't in on the remake, he would take it seriously. Fingers crossed.
November 17, 2024 at 12:07 AM
I bonded with Dani Bunten over the realization we loved making games because it was one of the few times in our childhood our whole family came together in a happy activity. But your reason is equally poignant!
November 16, 2024 at 3:38 PM