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nexumorphic.bsky.social
@nexumorphic.bsky.social
Making worlds that electrify the soul.
https://nexumorphic.carrd.co/
It's also a good idea to eliminate "maybes" and "probablys" and "I thinks" in your writing, too. Makes achieving the goal appear that much more certain and inevitable.
December 6, 2024 at 7:11 PM
Awesome! Thanks for letting me know!
December 5, 2024 at 5:32 PM
Just the continuous movement of things everywhere. If cognition also continues (long after death), then you'll have your answer! It would indeed be infinite. Or at least, may continue to think that it has no reason to stop.
December 5, 2024 at 12:49 PM
There's only so much you can divide a finite world. There, some singular fact will shine through.
December 5, 2024 at 12:32 AM
Wittgenstein was already said, so I'll say Leibniz.
December 5, 2024 at 12:22 AM
Bad timing to stumble upon it right now - the site is down!
December 5, 2024 at 12:11 AM
Managing and manipulating expectations. Creating intricate, overlapping and inseparable conflicts where if one thing happens, it sends waves throughout everything else.
December 5, 2024 at 12:03 AM
Act 1 is masterful. In subsequent playthroughs, I couldn't get passed Act 2, though. I don't think it helped that I was playing on Tactician, because it made the experience so much worse, but hey! It was a fun time overall haha
December 4, 2024 at 10:59 PM
I thought this was always the plan. Can't stop them. Unwilling to join them. Double down on strange subjects, situations, styles, and techniques. Everyone wins.
December 4, 2024 at 10:13 PM
In this instance, going from not-weird to weird will immediately transition into comical because it'll produce too much joy in the one that weirdens the situation.
December 4, 2024 at 10:12 PM
If one considers motion an infinite process, then definitely.
December 4, 2024 at 10:00 PM
Assuming you haven't played it before, I'd give Divinity Original Sin 2 a try. Put in about 100 hours on it on my first playthrough and it was my gateway into how Larian Studios does things. If you liked BG3, you'll find this one simpler, but you might like it!
December 4, 2024 at 9:56 PM
First time seeing your game; very clean animation. Can very much tell that it's going to feel very nice to play, too. Good work!
December 4, 2024 at 9:53 PM
a Belgium waffle shard
December 4, 2024 at 9:49 PM
I'll ask for how much saliva spilled out of my mouth in the middle of the night.
December 4, 2024 at 9:44 PM
I see! Isometric rogue-ish games with vibrant color palettes. It's probably a bit of a stretch since it's less "in the action" but are you able to tolerate turn-based games?
December 4, 2024 at 9:41 PM
Hmmm... Linguistics 2.0? To make a syntax of syntaxes and the content therein? Seems similar to the project I've been jabbing at for the past couple of months.
December 4, 2024 at 9:30 PM