NeverSink
neversink.bsky.social
NeverSink
@neversink.bsky.social
Author of FilterBlade. Cloud, .NET and DevOps Architect. Occasional streamer. Secretly developing a game. Probably human. https://linktr.ee/NeverSink
The project is still in way too early stages to share/test/release, but I'm happy about the progress.

If you want to find out more (it's mostly mechanical discussion and game dev talk), I have a discord for the game and game dev talks in general:

discord.com/invite/wMB2r...
Join the AlwaysFloat and Relic Rampage Discord Server!
Discuss game development, show off your project & NeverSink's space for his game dev advantures! | 119 members
discord.com
May 18, 2025 at 8:54 PM
Context:

I'm working on my own Roguelike/Arpg/MechanicPuzzler since a bit of a year.

I'd best describe it as a mix between Hades, Backpack hero, Noita/PoE and Balatro.

Every item in the inventory applies to you (no need to equip them). Items have position synergies.
May 18, 2025 at 8:54 PM
I really like the Zen idea!
April 2, 2025 at 2:51 PM
Currently internally named 'Void Mode' or 'Even Darker'. Can't decide. Suggestions for a name?
April 1, 2025 at 4:29 PM
The useful information, like drop sources is by the way managed by the community.

If you want to contribute, check out our git repo:

github.com/NeverSinkDev...
GitHub - NeverSinkDev/FilterBlade-Public-Assets: Contains public custom files, such as extra hover descriptions for items listed on FilterBlade.
Contains public custom files, such as extra hover descriptions for items listed on FilterBlade. - NeverSinkDev/FilterBlade-Public-Assets
github.com
April 1, 2025 at 4:28 PM
The price data is kindly provided by poe2scout.

It IS noisy however (and it's not the fault of poe2scout), because they crawl the usual trade site, instead of using the trade river (because GGG has not enabled it yet).

I hope to connect poe2ninja once it has price data again!
April 1, 2025 at 4:27 PM
Currently they play the related material sound when they are picked up/dropped, but I'll consider it, thanks!
February 15, 2025 at 3:02 PM
In combat mode, the effect stack and is one VERY strong stat. It's very hard to stack enchantments, as the sockets (+runes) are hard to get on one item.

In meta inventory, the items fully transforms. The runes are consumed, but you can add more sockets (for socket effects, but you can't ench again)
February 14, 2025 at 11:50 PM
All of this is subject to change:

Items receive sockets when they level up (+ some other means)

Once you have a runeword, you CAN evolve the item.

The runes AND sockets get removed and the item gets modified.

1/n
February 14, 2025 at 11:47 PM
The slots on the bottom right are shop slots, some are empty/sold out (though some other vendors use different mechanics).

The meta inventory is a secondary-inventory that you keep and upgrade between runs that mostly apply build-agnostic stats like: magic find, max life, gold find...
February 14, 2025 at 11:32 PM
The project is still in deep dev and takes a lot of inspiration from Hades/Noita/Poe/D2/BackbackBattle/Hero...

If you're curious, I have a dedicated discord up to discuss game dev/ideas.

There will be some closed testing this year I hope (between poe leagues)

discord.com/invite/wMB2r...
February 14, 2025 at 11:23 PM