Wishlist on Steam: https://store.steampowered.com/app/3444260?utm_source=bsky&utm_medium=profile
@pipapogames.bsky.social
@theamusement.bsky.social
@godcomplexgames.bsky.social
@tinyroargames.bsky.social
@cozy-impact.bsky.social
Tivola Games
SalsaShark Studios
Neurodactics
That was cool and fun! 🤗
@pipapogames.bsky.social
@theamusement.bsky.social
@godcomplexgames.bsky.social
@tinyroargames.bsky.social
@cozy-impact.bsky.social
Tivola Games
SalsaShark Studios
Neurodactics
That was cool and fun! 🤗
To everyone who:
* You for reading it 😁
* Played NeverLight at POLARIS
* Filled out our feedback form
* Wishlisted the game on Steam
* Joined our Discord
* Came back for a second (or third!) run
(Yes, I'm taking this banner home. No, I don't know where it's going to fit :D)
To everyone who:
* You for reading it 😁
* Played NeverLight at POLARIS
* Filled out our feedback form
* Wishlisted the game on Steam
* Joined our Discord
* Came back for a second (or third!) run
(Yes, I'm taking this banner home. No, I don't know where it's going to fit :D)
* Until November 2025: Implement all major improvements based on your feedback
* Early November: Start offline playtesting (small groups, controlled sessions)
* Late November: Open up online playtesting to our community
Read more here:
store.steampowered.com/news/app/344...
* Until November 2025: Implement all major improvements based on your feedback
* Early November: Start offline playtesting (small groups, controlled sessions)
* Late November: Open up online playtesting to our community
Read more here:
store.steampowered.com/news/app/344...
* Need Smarter, Scarier Enemies – better AI, more challenging
* More Content – Biomes, POIs, enemy variety
* Better Environment – World visuals need more atmosphere and detail
* Bug Fixes, Polishing & QoL
* Gamepad Support – Many of you asked for it
* Need Smarter, Scarier Enemies – better AI, more challenging
* More Content – Biomes, POIs, enemy variety
* Better Environment – World visuals need more atmosphere and detail
* Bug Fixes, Polishing & QoL
* Gamepad Support – Many of you asked for it
* How fun was it? 4.5/5 ⭐
* Idea (co-op roguelite extraction ARPG): 4.73/5 ✅
* Character Design: 4.28/5 ✅
* Character Visuals: 4.31/5✅
* Visual Effects: 4.27/5✅
* Controls Intuitiveness: 4.15/5✅
* World/Level Visuals: 3.94/5 🔻
* Enemies: 3.93/5🔻
* How fun was it? 4.5/5 ⭐
* Idea (co-op roguelite extraction ARPG): 4.73/5 ✅
* Character Design: 4.28/5 ✅
* Character Visuals: 4.31/5✅
* Visual Effects: 4.27/5✅
* Controls Intuitiveness: 4.15/5✅
* World/Level Visuals: 3.94/5 🔻
* Enemies: 3.93/5🔻
* 45 Feedback Forms
* No clear preference to classes, all equally used
* 57% would play solo, 71% duo, 44% trio, 20% opt for 4 players co-op
* 66% say NO to PvP mode, 33% yes (mostly as an optional mode)
* 150+ wishlists (purely from the physical event)
* 45 Feedback Forms
* No clear preference to classes, all equally used
* 57% would play solo, 71% duo, 44% trio, 20% opt for 4 players co-op
* 66% say NO to PvP mode, 33% yes (mostly as an optional mode)
* 150+ wishlists (purely from the physical event)
What was really cool is that 95% of those who played did fill the form!
Thanks to everyone who did! 🩷
What was really cool is that 95% of those who played did fill the form!
Thanks to everyone who did! 🩷
Each session: 10-15 minutes of pure extraction roguelike chaos. 3 playable classes.
Our cute corner was amazing! Thanks @gamecityhamburg.bsky.social for organizing and taking us aboard!
Each session: 10-15 minutes of pure extraction roguelike chaos. 3 playable classes.
Our cute corner was amazing! Thanks @gamecityhamburg.bsky.social for organizing and taking us aboard!