NeunMonde
banner
neunmonde.bsky.social
NeunMonde
@neunmonde.bsky.social
Born in 2000, he/him, studying applied plant sciences at Leibniz University, lab rat, glider pilot and aerospace nerd, gamer with VR, blender user, D&D DM and 3D printing 📎
Does the lower LOX tank have plumbing all the way down that would allow the settled propellant to be pumped out during a burn or would it be wiser to have a separate outlet at its bottom so that it naturally flows into the plumbing under accelleration?
October 22, 2025 at 12:56 AM
There is also a continuation of the project on a discord that is currently supporting 1.21!
August 21, 2025 at 11:21 PM
There's a fan continuation of the project up to currently 1.21!
August 21, 2025 at 11:18 PM
Same here, however I am thinking about buying some sort of CAD in blender addon to aid in designing mechanical parts.
July 30, 2025 at 12:03 PM
Some helpful Subnautica commands that you might want to use for any visualizations are: sizeref (Spawns size reference entity), freecam (shift + 1 trough 5 for speed) and spawn [name]. The console is currently accessible through Shift+Enter. Tutorials that mention the F4 debug are outdated.
July 27, 2025 at 3:54 PM
You are free to just say "a viewer" or you could use the English translation "NineMoons". If needed, I can also provide any needed graphics that fit more into a 16:9 format. Absolutely no worries!
July 27, 2025 at 3:51 PM
Using a tool, I was also able to calculate the volume of the mesh. These are in many cases much larger than your estimations. You can take a look at the values in this spreadsheet: docs.google.com/spreadsheets...
I would be glad if you could consider those values for your next video.
Subnautica More Accurate Volume and Price Calculations
docs.google.com
July 25, 2025 at 5:15 PM
The foundation is 10x10m, each corridor is 5m long, the playermodel is 1,88m tall including the hair. Some of the items 80cm large or more. I have loaded all models into blender to visualize their size better.
July 25, 2025 at 5:15 PM
Take these images for example. There are two sizeref entities on a foundation and some of the relevant items spawned in. When extracting the game files, these items and a playermodel can be put onto a foundation to validate the corectness of the relative sizes. Also notice the size of the diamond!
July 25, 2025 at 5:15 PM
I really enjoyed your current video series on the house prices. However I noticed that you massively underestimated the sizes of the items using the hand reference and water depth approximations. Many items and objects are ridiculously huge in Subnautica which becomes really apparent in VR.
July 25, 2025 at 5:15 PM
Really respect you for talking about such things similar to your Elon-ISS video from a month ago. Many creators avoid talking about politics but it icks me to pretend that nothing relevant happened. Ive lost a lot of enthusiasm for Starship & SpaceX to a point where I feel bad watching the launches
March 25, 2025 at 9:13 PM
That is really clever! I have to get into geonodes more some day. I didn't start playing around with them when they came out and now I feel like an old man who got overwhelmed by modern technology overtaking him lol
February 16, 2025 at 1:12 AM
Do you use a special system for the billboards or are they separate objects with a track to camera constraint?
February 15, 2025 at 11:08 PM
Looks amazing!
February 15, 2025 at 11:06 PM
Thats really cool!
February 14, 2025 at 10:06 AM
He just experienced life for the first time and this is how you're going to introduce him to existence? 😭
February 13, 2025 at 11:22 AM
Why are you strangling him?
February 10, 2025 at 5:49 PM
Also I can align hand modeled parts more precisely when viewing the scene through the aligned cameras and moving them to fit the image
February 9, 2025 at 11:52 AM
It is a mix of both. I started out with a geo-referenced photogrammetry model from a drone to get the shape and size right. Later I used the aligned cameras/images to map/paint the images onto the modeled geometry. I also color corrected the image beforehand using a SpyderCheckr
February 9, 2025 at 11:45 AM
I really enjoyed your in depth analysis of the S33 breakup, really great work!
February 7, 2025 at 11:34 PM