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nessie7737.bsky.social
정오담
@nessie7737.bsky.social
기타치고 게임하는 취미생활인
와 블스 완전 오랜만에 씀
December 25, 2025 at 7:39 AM
Duolingoはおもしろいです。
November 17, 2024 at 1:03 PM
2024 東方Project ORCHESTRA CONCERT : ENCORE
October 20, 2024 at 3:01 PM
FFXIV ORCHESTRA CONCERT 2024 in Seoul
October 20, 2024 at 2:56 PM
Reposted by 정오담
update: half a million new people in the last day 🤯

welcome, いらっしゃいませ, 환영, bem-vindo! 🦋🎉
bsky.app Bluesky @bsky.app · Oct 17
welcome to the 100k+ people who have joined Bluesky in the last 12 hours!!! 🦋 🎉
October 17, 2024 at 5:00 PM
Event를 제공하던 presenter를 DiceGameManager로 승격 시켰습니다.
제공하는 event를 정리하고 늘어난 state에 대응하도록 변경하였습니다.
May 5, 2024 at 5:32 AM
Reposted by 정오담
going kawaii mode

bsky.app?kawaii=true

wonderful logo by @sawaratsuki.bsky.social 💙
May 1, 2024 at 4:42 PM
I can't wait for custom GIF uploads!
bsky.app Bluesky @bsky.app · Apr 25
The skies just got a little more blue... you can now post GIFs!

We're starting with a set list of GIFs from Tenor. You can turn off auto-play in your settings.

Custom uploaded GIFs and video coming soon! 🔜

Share Bluesky with a friend: bsky.app/download 💙
Blue Fly GIF
ALT: Blue Fly GIF
media.tenor.com
April 29, 2024 at 2:40 AM
Reposted by 정오담
The skies just got a little more blue... you can now post GIFs!

We're starting with a set list of GIFs from Tenor. You can turn off auto-play in your settings.

Custom uploaded GIFs and video coming soon! 🔜

Share Bluesky with a friend: bsky.app/download 💙
Blue Fly GIF
ALT: Blue Fly GIF
media.tenor.com
April 25, 2024 at 7:17 PM
그리고 할인하길래 'Hot Reload'와 'Text Animator' Asset을 구매했습니다. 👍👍👍

I bought the 'Hot Reload' and 'Text Animator' assets because they were on discount. 👍👍👍
April 23, 2024 at 3:17 PM
또한 아래와 같은 문제가 있었습니다.

- Script를 통해 상태 전이 이벤트를 구독하게끔 구현
- 임의의 상태에 진입할 때 어떤 component가 작동하는지 확인하기 어렵다는 문제가 발생

따라서 UnityEvent를 Inspector에 노출시키고 Editor에서 직접 참조하게 하여 어떤 상태에 진입할 때 어떤 작업을 하는지 확인하기 쉽도록 변경하였습니다.
April 23, 2024 at 2:50 PM
오랜만입니다!

다음과 같은 요구사항이 있었습니다.
- DiceGame의 상태를 좀 더 세분화 할 필요가 있었습니다.
- State의 전이 조건 중 어떤 항목이 만족되었는지 Inspector 상에서 확인할 수 있어야 합니다.

따라서 PlayMakerFSM의 variable 사용 방식과 State의 종류를 수정하였습니다.
April 23, 2024 at 2:26 PM
😆😆😆
March 30, 2024 at 10:12 AM
With Sprite Animation, I was able to control how many frames I wanted to show per second.
I'll have to figure out how to implement that when using Timeline.

Sprite Animation을 이용하면 초당 보여주길 원하는 Frame의 수를 직접 조절할 수 있었는데
Timeline을 사용할 때는 그것을 어떻게 구현해야 하는지 찾아봐야 할 것 같네요...😴
March 29, 2024 at 5:08 PM
Today I implemented what needs to happen in the 'Start State' and 'Prepare State' of the Dice Game Part.

The contents of the Presenter are read and modified by other Components, and because the values are of type 'SubscribableValue', PlayMaker can subscribe to changes in the values.
March 29, 2024 at 5:00 PM
🪴
March 20, 2024 at 11:17 AM
This past weekend I finally got around to creating the basic loop I needed for my dice game.
March 17, 2024 at 3:56 PM
I traveled to Japan last week!
March 15, 2024 at 6:46 PM
I've been really busy lately, so I haven't done much work.

I'm trying to add a concept like 'Round.' So first, I added PlayMaker to manage the flow through states.
March 1, 2024 at 3:09 AM
Added the Noto Sans CJK font to support localization.

In 2021 LTS version, there was an issue with the TMP Font Asset's Fallback feature not working properly at Dynamic Font.
Not sure if this has been fixed in a later versions.
February 10, 2024 at 6:20 PM
🌱
February 9, 2024 at 10:33 AM
Omg Bluesky doesn't support video upload??
February 8, 2024 at 11:25 AM
Reposted by 정오담
Welcome to Bluesky, everyone! We opened access yesterday, and we just crossed 4M people total on the network. 🎉

• 800k+ new users have signed up
• Averaged 8.5 new accounts/second
• 2M posts were created in the last 24 hours

We're so excited to have you here!
February 7, 2024 at 6:10 PM
Reposted by 정오담
One million new users since we opened Bluesky yesterday!

Welcome to Bluesky!!! 🎉
February 8, 2024 at 5:45 AM
Just put down previous side project for a while, and started another new project for portfolio.
February 3, 2024 at 1:15 PM