Nero
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neronix17.bsky.social
Nero
@neronix17.bsky.social
Game Dev (@studioredcap.net)
Modder (@outpost21.bsky.social)
Rim-Effect Maintainer (@rimeffect.bsky.social)
🆘 34 • 🏴󠁧󠁢󠁳󠁣󠁴󠁿 Scottish • 🏳️‍🌈 They/Them • ⚛️ Athiest
Was more about the golem than the tree but I was very happy with this considering it was my first pixel art tree! Yours are outstanding!
April 7, 2025 at 1:11 PM
I do all my digital art with keyboard and mouse 🤣 their point is immediately destroyed
April 6, 2025 at 3:46 PM
Honestly sounds like an excuse to be a cunt just because people have been to you in the past, have the day you deserve bud.
March 20, 2025 at 4:38 PM
I never supported labour myself, but starting off with someone leaving with accusatory and aggressive behaviour is not a great way to bring them over to your side.
March 20, 2025 at 12:13 AM
Trying to change things before jumping ship is understandable.
March 19, 2025 at 11:15 PM
Yeah that's my preference personally, something in-world that has a clear logic to it, like how Morrowind used actual in-world public transit methods (Silt Striders & Boats) to fast travel.
February 27, 2025 at 10:35 AM
Only if it's skipping traveling along the same path multiple times, and even then doesn't need to be anywhere/any time. Depending on the game itself you could have it be restricted to open spaces or away from enemies, or from specific points like teleporters. A lot of other factors come into it.
February 27, 2025 at 10:21 AM
Have you tried scaling up on export? In my experience it retains the sharpness a lot better on here doing that, something like 400% works alright from my attempts. Ideally you wouldn’t need to do any workarounds though yeah.
February 12, 2025 at 8:57 PM