Finished this over the break now that The Pristine Cut is out! Absolutely deserves the praise and attention it gets.
I have high standards for time loopy VNs - especially their climaxes - and it didn't disappoint. Melancholic but hopeful and, most important to me, very personal.
Finished this over the break now that The Pristine Cut is out! Absolutely deserves the praise and attention it gets.
I have high standards for time loopy VNs - especially their climaxes - and it didn't disappoint. Melancholic but hopeful and, most important to me, very personal.
Forgot to post this one before the holidays. Fantastic story about how flawed, scared, broken, and often evil people can be for no better reason than "that's just people."
It's funny everyone pitches it as a horror game; I'd say it preys on you EXPECTING horror game tropes, really.
Forgot to post this one before the holidays. Fantastic story about how flawed, scared, broken, and often evil people can be for no better reason than "that's just people."
It's funny everyone pitches it as a horror game; I'd say it preys on you EXPECTING horror game tropes, really.
One of those rare titles I wish was a touch LONGER, because I'd love more of the gameplay.
One of those rare titles I wish was a touch LONGER, because I'd love more of the gameplay.
As far as backrooms-inspired games go, this one is at least trying some interesting ideas. Pretty, too.
As far as backrooms-inspired games go, this one is at least trying some interesting ideas. Pretty, too.
A bit plodding by the end, since it gets too easy, but can't wait for the sequel.
A bit plodding by the end, since it gets too easy, but can't wait for the sequel.
Fantastic real-time tactics game with lots of clear influences from modern XCOM and Darkest Dungeon. Though it's bogged down by a MOUNTAIN of technical issues that never got addressed post-release.
Fantastic real-time tactics game with lots of clear influences from modern XCOM and Darkest Dungeon. Though it's bogged down by a MOUNTAIN of technical issues that never got addressed post-release.
THIS is more in conversation with the indie sphere around Fez, Hyper Light Drifter, and Tunic (and yearning for Metroid, duh) than Dark Souls and its twisting Castlevania DNA.
THIS is more in conversation with the indie sphere around Fez, Hyper Light Drifter, and Tunic (and yearning for Metroid, duh) than Dark Souls and its twisting Castlevania DNA.
It's a decent Ubisoft-style open-world game with cool combat by the end that wants to be so much more and ALMOST gets there.
It's a decent Ubisoft-style open-world game with cool combat by the end that wants to be so much more and ALMOST gets there.
Very rough around the edges (e.g. grammatical errors and uneven difficulty/balance), but the gameplay finds its rhythm fast and stays super solid.
Very rough around the edges (e.g. grammatical errors and uneven difficulty/balance), but the gameplay finds its rhythm fast and stays super solid.
One of the best mech games going. Though the campaign structure isn't for everyone (I'd like more vehicle tinkering, myself).
One of the best mech games going. Though the campaign structure isn't for everyone (I'd like more vehicle tinkering, myself).
It's not exactly "hard" like people often say. The movement is just very stiff and it's FULL of busywork like grinding for skill cards. Still a solid entry after you get past the slow start!
It's not exactly "hard" like people often say. The movement is just very stiff and it's FULL of busywork like grinding for skill cards. Still a solid entry after you get past the slow start!
I get why people don't like the climax, though. The writing and voice performance for the main character are SO good and charismatic that the mega dark ending feels completely at odds.
I get why people don't like the climax, though. The writing and voice performance for the main character are SO good and charismatic that the mega dark ending feels completely at odds.
Clearly a lot of direct Hollow Knight love/inspiration, too. Such a goddamn shame we'll likely never get a sequel now.
Clearly a lot of direct Hollow Knight love/inspiration, too. Such a goddamn shame we'll likely never get a sequel now.
Obviously a FANTASTIC exercise in minimalist horror, getting a ton out of sound design and rotoscope, bogged down a bit by some gnarly checkpoints. Can't wait for Tenebris Somnia to hopefully build on these ideas!
Obviously a FANTASTIC exercise in minimalist horror, getting a ton out of sound design and rotoscope, bogged down a bit by some gnarly checkpoints. Can't wait for Tenebris Somnia to hopefully build on these ideas!
Still just an amazing puzzle series. Turning the central conceit into a magic dollhouse lets the game have its cake and eat it, too, mixing the self-contained polish of the first game with the horror bombast of the sequels.
Still just an amazing puzzle series. Turning the central conceit into a magic dollhouse lets the game have its cake and eat it, too, mixing the self-contained polish of the first game with the horror bombast of the sequels.
The controls are a little squirrel-y with the 2.5D environments, but it's obviously gorgeous. Well, "gorgeous."
The controls are a little squirrel-y with the 2.5D environments, but it's obviously gorgeous. Well, "gorgeous."
Starts promising, but drowns in the worst kind of trial and error, sliding tile puzzles, and pixel hunts. Rushed through the end with a guide to reach the by-all-accounts-better sequels.
Starts promising, but drowns in the worst kind of trial and error, sliding tile puzzles, and pixel hunts. Rushed through the end with a guide to reach the by-all-accounts-better sequels.
Some questionable and sometimes rushed writing, but a solid and unique love letter to Resident Evil Gaiden (of all things).
Some questionable and sometimes rushed writing, but a solid and unique love letter to Resident Evil Gaiden (of all things).
The story is totally incomprehensible if you don't know Record of Lodoss War, though.
The story is totally incomprehensible if you don't know Record of Lodoss War, though.
Didn't hate it, though, and it has some interesting ideas for how to expand on point-and-click adventure gameplay.
Didn't hate it, though, and it has some interesting ideas for how to expand on point-and-click adventure gameplay.
There's something so brazen about how BIG it is. What feels like it should be a quick horror romp ends up closer to a run-based, souls-like organ farming witch simulator???
There's something so brazen about how BIG it is. What feels like it should be a quick horror romp ends up closer to a run-based, souls-like organ farming witch simulator???