I could imagine an extension of this concept down the road that possibly quantizes the colors from any input image down to a few colors, matches it to the closest reference color, and then renders it as sand.
I could imagine an extension of this concept down the road that possibly quantizes the colors from any input image down to a few colors, matches it to the closest reference color, and then renders it as sand.
Usually by the time I'm finished with that I'm actually excited to work on the more challenging stuff too.
Usually by the time I'm finished with that I'm actually excited to work on the more challenging stuff too.
Example: "One Bullet". If I wanted to make a platformer I might make a game where I need to line up my akm to defeat all the enemies in each level in one shot.
Example: "One Bullet". If I wanted to make a platformer I might make a game where I need to line up my akm to defeat all the enemies in each level in one shot.
Another thing that might help is to go look at some Game Jam themes.
Here's a cool site I found: letsmakeagame.net/game-jam-the...
Another thing that might help is to go look at some Game Jam themes.
Here's a cool site I found: letsmakeagame.net/game-jam-the...
LLMs are very powerful learning tools too. You can ask it things like "how do I make my character jump in Godot?".
LLMs are very powerful learning tools too. You can ask it things like "how do I make my character jump in Godot?".
It's SO much better when games use subtle environmental cues to guide player attention.
It's SO much better when games use subtle environmental cues to guide player attention.