We are against microtransactions and subscriptions, even DLC's rub me wrong.
Games should be finished in full at release with maybe minor bug updates that weren't noticed in testing.
our monthly budget is around 1200$ for production.
since i code - that costs 0$
my artist - charges based on the asset
SFX/Music - still looking.
learning never stops, it never ends
learning never stops, it never ends
our monthly budget is around 1200$ for production.
since i code - that costs 0$
my artist - charges based on the asset
SFX/Music - still looking.
our monthly budget is around 1200$ for production.
since i code - that costs 0$
my artist - charges based on the asset
SFX/Music - still looking.
again these are still placeholder assets
again these are still placeholder assets
Paying employees - $117,000 per employee
100-200 people - 11.7m-23.4m/year
out of a 50m$ budget
Marketing - 0.25-0.50 cents per $ spent.
you don't need this many chefs.
the ballooning game costs is due to them wanting it pushed out quickly.
Paying employees - $117,000 per employee
100-200 people - 11.7m-23.4m/year
out of a 50m$ budget
Marketing - 0.25-0.50 cents per $ spent.
you don't need this many chefs.
the ballooning game costs is due to them wanting it pushed out quickly.
however it did teach me a good bit about how to use unity
however it did teach me a good bit about how to use unity
the game will be made fully in pixel art, i do have an artist on staff but their currently working on the achievement icons.
the game will be made fully in pixel art, i do have an artist on staff but their currently working on the achievement icons.