Rémy Bouquet
nehon.bsky.social
Rémy Bouquet
@nehon.bsky.social
Lead Rendering Programmer at Epic Games for Sketchfab / Fab
Gaming / Role Playing
I was wondering if this could / will be applied to hair rendering. As it's pretty similar to foliage, except you usually have a lot less coverage of the screen with it. But in practice it would be pretty close.Since skeletal meshes can use nanite, hair would be the last (ish) piece of the puzzle.
June 4, 2025 at 11:58 AM
There are few people who stand out in this community by their contribution.
You're one of them.
I can't remember reacting differently as "this is awesome" to any of your post... And I'm French.
To me, you don't have anything to prove to anyone anymore. You're way past that point.
Do what you enjoy.
December 1, 2024 at 7:56 PM