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Neeso Games
@neesogames.itch.io
Amiga Retro Game Developer
Vigilante new demo available now, featuring parallax scrolling and more cool stuff! Last demo before final release, check it out here: neesogames.itch.io/vigilante-sm...

#amiga #gamedev #retrodev #scorpionengine
April 11, 2025 at 9:44 PM
Adding parallax to Vigilante's stage2. Works quite well but it introduced some palette issues I'm trying to solve. New demo coming soon with more stuff ;) #Amiga #ScorpionEngine
January 29, 2025 at 2:18 PM
I've published my tribute to the #Amiga Boing Ball demo, made with #ScorpionEngine. Doesn't do anything, just enjoy staring at the screen :

neesogames.itch.io/amiga-boing-ba…
December 22, 2024 at 2:03 PM
Stop scrolling! They kidnapped your girlfriend! What are you going to do? Early Demo of Vigilante SMS to Amiga port available now!#Amiga #ScorpionEngine #RetroGame

neesogames.itch.io/vigilante-sms-…
December 22, 2024 at 2:03 PM
Playable demo coming very soon, stay tuned!
December 22, 2024 at 2:03 PM
What about something like this? Should #Amiga have its own Mega.. ehm, Migaman or we are fine with #Turrican and #RuffnTumble?
December 22, 2024 at 2:03 PM
Some footage from the upcoming #SuperDeliveryBoy new demo for #Amiga, made with #ScorpionEngine. I rewritten most of it, now it features more interactables, more dialogues, multi layer parallax and much more! Stay tuned for an update in the next days! #indiedev
December 22, 2024 at 2:03 PM
To celebrate one year after the last release I updated the Street Fighter 2 #Amiga demo (made with #ScorpionEngine) with EHB colors, SNES background and a few optimizations. More details here:

neesogames.itch.io/amiga-street-f…
December 22, 2024 at 2:02 PM
The game I based the last prototype on is Cosmos Cop for the NES, included in the Caltron 6 in 1 multicart compilation.
This could be the title screen of a future #Amiga version (and I love it too much already
December 22, 2024 at 2:02 PM
Not much free time to work on my games lately.. to cool down from life stress I like to remake some splash screens based on the original game cover art. Here is Cisco Heat (#Amiga), new and old.
I might make a gallery at some point 🤔
December 22, 2024 at 2:02 PM
Just for comparison..
December 22, 2024 at 2:02 PM
Jackal, NES to #Amiga port, level 3 side by side comparison after some over painting. Gameplay is at ~50%, I plan to release a new demo version soon-ish.. #indiedev #gamedev #pixelart #scorpionengine
December 22, 2024 at 2:02 PM
Back to work on #SuperDeliveryBoy for #Amiga. I finally managed to give context to the boxes and now you have to pick them up at the storage complex, a brand new mini level that serves as mission hub.
December 22, 2024 at 2:01 PM
One of the #Amiga features I like the most is how many colors you can pull out with a smart use of the copper! Here is a 50 colors version VS the 32 colors of the plain image :) #SuperDeliveryBoy #ScorpionEngine
December 22, 2024 at 2:01 PM
To increase a bit the game area, in level 2 of Jackal #Amiga port, player and enemies can move behind the pillars, which wasn't possible on the NES :
December 22, 2024 at 2:01 PM
Still working on Jackal #Amiga port for #AmiGameJam 2021, here is a comparison with the NES version after a bit of recoloring. I am particularly happy with the level 2 boss, it scares me already!
December 22, 2024 at 2:01 PM
I've submitted the latest Street Fighter 2 demo source code in the unofficial #ScorpionEngine GitHub repo, feel free to grab it and improve it!

github.com/earok/unoffici…
December 22, 2024 at 2:01 PM
Every now and then I feel the need to take a break on a project and pick an old one just to chill.
So I spent a few hours improving the SF2 #Amiga tech demo😆🤦
Find out what's new here:

neesogames.itch.io/amiga-street-f…
December 22, 2024 at 2:01 PM
Some new images from Jackal, WIP #Amiga port for #AmiGameJam2021 made with #ScorpionEngine. 2/2
December 22, 2024 at 2:01 PM
Some new images from Jackal, WIP #Amiga port for #AmiGameJam2021 made with #ScorpionEngine. 1/2
December 22, 2024 at 2:00 PM
I am considering a new remote office..
December 22, 2024 at 2:00 PM
Some more footage from WIP Jackal #Amiga port for #AmiGameJam, made with the amazing #ScorpionEngine
December 22, 2024 at 2:00 PM
Another capture from the WIP Jackal #Amiga port. #AmiGameJam #ScorpionEngine
December 22, 2024 at 2:00 PM
NES vs Amiga, still WIP... #AmiGameJam
December 22, 2024 at 2:00 PM
Doing some pixel art for Jackal, my #AmiGameJam entry. Here is the direct comparison between vehicles from Arcade, NES and Amiga version I'm working on. Feedback? :
December 22, 2024 at 2:00 PM