NebulaCoffee
banner
nebulacoffee.itch.io
NebulaCoffee
@nebulacoffee.itch.io
She/Her
Pixel artist and hobbyist game dev.
"Even dead gods may shed tears for the fallen."
#pixelart #darkfantasy
November 7, 2025 at 2:22 PM
Updated my skull pic
#pixelart
November 3, 2025 at 3:10 PM
Working on a horror project for #ScreamJam #pixelart #horror #indiedev
October 15, 2025 at 11:48 PM
lil' eye just doing it's thing. #pixelart #alien #alienearth
October 3, 2025 at 12:52 PM
Using my latest hyperfixation to work on my shading. #pixelart #gundam
September 29, 2025 at 6:50 PM
An assembled party. #indiedev #pixelart #godot
July 15, 2025 at 5:42 PM
"Many assume the garb adorning the Dragonslayers would hinder their efforts; cloth burns brighter than metal, after all. Yet the blood sigils etched into their robes dampen even the brightest of flame. Tooth and claw are of greater concern to them." #pixelart #gamedev #darkfantasy #fantasy
July 5, 2025 at 11:45 AM
Most recent screenshot of my code.
June 7, 2025 at 11:57 AM
New WIP character - Asash the Dragonslayer. #pixelart #indiedev #fantasy #dark-fantasy
May 28, 2025 at 5:18 PM
"The rodent swarms spread, as if with a singular will commanding them, and with them so too did the plague. Rich and poor, young and old - none were spared it." #pixelart #indiedev #fantasy #darkfantasy
May 23, 2025 at 11:42 AM
"At first the lords and lieges assumed the source to be beggers and poorfolk. The culling did naught to quell the infection, nor did the slaughter of pets and livestock. They did not suspect the lowly rats until it was too late." #pixelart #indiedev #fantasy #darkfantasy
May 17, 2025 at 12:03 PM
"When the plague first spread, it's symptoms were subtle, and easily overlooked - a light cough, a faint tremor. Yet once the infection took hold, it was but a matter of time before the sores and pallid skin marked a carrier."
#pixelart #indiedev #darkfantasy
May 14, 2025 at 6:45 PM
I'm probably not going to use this idle animation in the game because it looks like she's just vibing to music, but it looked funny so I'm posting it. #pixelart
May 13, 2025 at 6:09 PM
Updated portrait for my next character, the Plagued Wanderer. #pixelart #indiedev #fantasy #darkfantasy
May 12, 2025 at 5:21 PM
"When the time comes, a Knight of Veldan is willing to sacrifice all - even those whom they call friend." #pixelart #indiedev #fantasy #darkfantasy
May 11, 2025 at 1:50 PM
"It is easy to assume a divine will when the healing power of a Veldani crystal is witnessed, yet few know the true cost of such miracles. What is marked shall one day be claimed..." #pixelart #indiedev #fantasy #darkfantasy
May 10, 2025 at 5:10 PM
"Many assume the crystals adorning Veldani armour and weapons to be mere decorations. In truth, the crystal fortifies the will of the wearer, allowing them to endure even the mightiest of blows. For a Knight of Veldan to flee battle is unthinkable, and reason enough to warrant exile." #pixelart
May 8, 2025 at 7:15 PM
"With hammer and shield, the Veldani Knights slew their foes for centuries. All but one of them fell along with their forgotten realm."
#pixelart #indiegame #fantasy #darkfantasy
May 7, 2025 at 8:43 PM
Updated version. #Indiedev #pixelart
May 7, 2025 at 9:09 AM
"The knights of fallen Veldan venerated the crystals. Their clear form and stoic nature were a source of pride, and something to emulated by all."
#pixelart #indiedev
May 5, 2025 at 7:19 PM
It's a buggy unfinished mess, all the assets are still placeholders, and the UI needs a complete rework.

But it's playable!
#godotengine #indiedev #gamedev
May 2, 2025 at 12:05 PM
A very unfinished intro/title screen for my godot rpg, Skull Arena. Planning to add more detail to the background images, and fix up the UI buttons after a while, but I think for now I'm going to focus on the battle system (turn system is still buggy 😖) #pixelart #godot
February 15, 2025 at 10:54 PM
Working on a thing as part of a bigger thing💀 #pixelart
February 3, 2025 at 2:19 PM
Retro desktop background image I did for #GGJ25 - we didn't finish our game on time, but I'm proud of what we managed to accomplish.
January 26, 2025 at 6:00 PM
The placeholder character I've been using and a very basic UI that needs fixing up.
January 21, 2025 at 6:59 PM